I’ve seen a few threads speculating on what the D2R economy will be like, so I figured I’ll throw my Biggin’s Bonnet into the ring and mark my prediciton.
The changes to gambling are going to have a MAJOR impact on the D2R economy.
First, and most importantly, are the shared stash changes. Gold can now be directly transferred between 2 characters. This means you can give that stash of gold to a level 1 character, and let him gamble at Gheed’s at fire sale prices. Gull daggers are going to be a dime a dozen, along with a lot of other low level uniques. That easy 100% MF is going to make a lot of other items more common.
Then you have the ability to gamble the same item over and over. Combine that with the 10 million gold you can keep across the four stash tabs and gambling for mid and high end items became a lot easier as well.
1 in 3000 seems like long odds, but when you can buy hundreds at a clip, it may be faster to gamble for items than to try and farm them.
Of course, the biggest question is how many bots will be present. If those aren’t limited, then nothing else really matters and the market will be flooded with items a few months in.
Shared stash will change the market way more than just that.
Shared stash allows player even solo with one account and one computer to transfer item with no risk , in a few seconds.
Now people won’t need multiple times shako , mara , infinity , enigma etc… Only one of each is good enough to put in the shared stash and use it across all your character.
I don’t think there can be a more impactful thing than that market wise.
Also , what you said was already doable by perming game , depositing gold on the floor and gambling away to dagger at level 11
Simply it was a bit more tedious to do (open and close gamble window instead of refresh)
And considering how common alibaba is and how easy it is to get lv 80+ , i don’t think gull is that much of a problem.
Yeah I’m curious on what the optimizations will be. Gambling prices rise with clvl, but clvl also unlocks item bases and exception/elite conversions. A level 1 character can gamble daggers for 602 gold, boots for 633 gold, meaning that the two most powerful normal unique items (gull dagger and hotspurs) are available to level 1 shoppers for an expected value of 1.8 million / 1.9 million gold, which is quite low to any gambling character. But even if you shop 1 dagger per second, that’s 50 minutes of gambling to get a single item. Which is absolutely prohibitive. With 500% mf in P8P1 you can farm coldcrow and have 1:322 to drop gull and 1:252 to drop hotspur.
Unless you’re going to automate it for bots, I still think gambling circlets is going to be the only real application. Nobody is going to stand there for 50 minutes purchasing daggers. I mean, maybe I’m overestimating how fast you can shop them, I’d have to try it out in D2r again, I suppose you can spam 20 daggers blindly, then scroll through and sell back them all but you can’t do it too fast or risk selling a gull, I imagine that’s at least 10-20 seconds per loop
The gull was an example. No, too many gulls aren’t going to crash the economy, but the economy may very well change if gambling proves to be a viable option for acquiring gear.
I’m not predicting doom and gloom here - only that the markets will change with this new avenue of acquisition.
Gambling is already an option for getting gear, and tbh it’s a pretty inefficient option. If this makes it more efficient, so be it. But the nature of gambling (rates, mechanics, etc.) isn’t changing. It’s just easier to transfer gold now. If this incentivizes more people to do it, great.
A few more low level uniques in the market won’t change anything though. People will be farming and mfing on hell, day 1. It’s more worth your time to level a character quickly and start farming high level areas. If it takes 30 minutes to gamble a gull dagger, that’s an opportunity cost, you lose 30 minutes you could be farming hell mephisto, plus some gold you could have spent on gambling ilevel 85 amulets later, for example. The latter option is more profitable on average. Not unlikely you’ll find a gull or alibaba if you farm meph or andariel, etc. for a couple hours anyway, plus a whole load of other stuff.
If anything, this will help close the gap between the haves and the have nots. If it helps lower echelon players get some starter MF gear earlier, that’s totally good. The gap between them and the guys who are farming the pit and ancient tunnels 8 hours after launch will be so great, they’ll need all the help they can get.
The only thing i can’t remember and anyone can correct me on this but doesn’t your MF, level, act, difficulty all play into how often the gambling gives you rare and unique items?
Okay, i couldn’t remember if anything else played into it. I rarely needed to and never really cared to unless i had huge gold to spend and needed rings upgraded as they seemed to be the worst.
Dude. You can’t gamble gull dagger and hotspurs at Clvl1. Please read a guide.
No wonder you wanted to up drop rates by 10x.
This guy’s probably been gambling for 20 years at lvl 1 and wondered why nothing good is coming from it. “geeze, let’s up gamble rates while we’re at it” lol.
Gambling is going to have at best a minor impact on the economy versus the original game because of the extra gold we’re going to have, and the super-streamlined gambling process. BUT, keep in mind that the base item has the highest chance of being a normal item. It’s not like we’re going to see people gambling Tyreal’s Might like crazy. There are certain items that can’t be gambled, for example Sorc orbs, so getting a Death’s Fathom is impossible via gambling.
yea , hence why i said level 11 in my post , guess he didn’t see that
As far as i know and i remember , the nice spot for gull is being lv 11.
Good god , game genie is pretty old , makes me feel old too hearing that
Was obliterated by “action replay” , atleast in france in term of sales making newer consoles only have action replay instead of game genie.
i still have a game genie somewhere though the huge cartridge megadrive one