I am new to D2R, and I rolled a Summoner Druid as my first Ladder Char.
I have tested Cold Sunder, and Phys Sunder, against the respective immunes, and I am not sure I perceive any difference at all in my minions damage output against the monsters.
I seek to understand exactly how the effect work.
I was initially thinking that the -% resistance simply applied directly to the monsters, just as it applies to your Char, but now after reading the Patch Notes and the brief description there, combined with my experience testing them in game, it seems as though the Sunder effect simply breaks the immunity, placing the monster resistance to 95%, and the % of -resistance listed is only applied to your Char. is this correct?
The sunder does not lower the enemy resistance under 95% only? It simply breaks the immunity? Then you would need other effects to lower it further? Such as items with mods as -25% Lightning resistance? Making the monsters go down to 70%?
I did a search for sunder and didn’t find any thread asking this question, so I hope it’s not repetitive, and I don’t see any good websites like Arreat Summit which have all the information that I reference constantly when playing DII. (I’m still using it now to this day with D2R)
My initial impression would have meant the charms function like Conviction, afaik, and would have been much more powerful.
But my new theory means that they are much less powerful, but probably a lot more balanced this way, which is good. We don’t need no easymode freebies in this great game.
This would explain why I am not noticing any difference with my tests, since it’s really only a 5% damage allowance, at 95%.
Can anyone explain with certainty?
Thank you.
My first modern day post in these forums. I am loving this game, and find it so far to be a masterpiece. I am so happy you guys made it this way. It really IS DII, just updated and improved with many of the changes us lifelong players have longed for.