How does Mana burn work vs energy shield

Does anyone know how mana burn works now when it was fixed vs energy shield.

I am curious when actualy mana damage is applied and if it even is connected to damage you take. Its more a question of when it is applied because various things have certain order. Like for example energy shield take damage first.

I will describe what I am asking for.

Lets say I am hit by monster with same min/max damage 200. I dont have energy shield: I should take 200 damage to life and 800 damage to mana because mana burn is 4x max damage.

But if I have energy shield (lets say 50% and telekinesis to make 1 point of damage=1 point of mana to make it simple) I am curious in which way it works now, A or B.

A

I take 200 damage which is devided into 100 to Life and 100 to Mana and I will take 800 mana damage on top of that as 4x200 for mana burn. Mana burn effect has priority before energy shield and is taken based on monster damage.

B

I take 200 damage which is devided into 100 to Life and 100 to Mana and I take 100x4=400 damage to mana for mana burn effect. Mana burn effect is based on actual damage I would take into Life because initial damage is devided by energy shield before it goes to mana.

It should now be 1:1 so you take 200 damage to life and 200 damage to Mana.

Bringing over from other thread for info

I don’t think it’s A or B as it’s 1:1 damage but keep in mind Damage reduction will now reduce Mana burn (great to finally have a counter) Now the question is where is that calculated.

In regards to ES if you take 100 damage and have 50% ES that means you took 50 physical damage and so you will be Mana burned for 50. I believe that is correct or at least how it should work.

If you take Zero physical damage you take Zero Mana burn. It’s nullified which puts it in line with other resist in game with absorb. My suggestion was to have a “Cannot be Mana burned” item but this works just as well for a fix :slight_smile:

So if you have 95% ES that means you have 95% reduction against Mana Burn which gives us a reason to max ES and finally go with a pure ES type build. :heart_eyes: :star_struck:

1 Like

But mana burn is supposed to take 4x min /max damage into mana. 4 points of mana per 1 damage. Not one for one.

1 Like

I think the goal was to fix both bugs and address the issue of not having a counter to Mana burn. So they changed the values so that way gear can counter Mana burn which is how it should be. Everything should have a counter with the correct gear.

Now a Baba with storm shield/string etc and some mana should hopefully be fine. Then pure ES sorc should be immune which would be great. As you can reduce physical damage to nothing so no more Mana burn.

Well this i dont belive because in past i had sorc which was taking zero Physical damage with mana reduction and it took away my mana pool anyway. Mana burn with bug. So it is either calculate before ES or before reductions. I have to do some tests tomorrow.

I’m just going off what I’ve seen (eye balling it) but sure more test are great. I’d like to think you can Immune Mana burn now as you take zero physical damage since Mana burn is physical. I don’t have a super high ES to test it really been playing other games waiting to see if 2.4 would be good. Looks like I’ll be playing both an ES sorc now and Auradin with the final patch when Ladder starts.

For reference I got the 1:1 ratio from Ginger gaming paly test. He took 200 physical dmg roughly and it didn’t 1 shot his 267 mana. At least appeared that way.

Edit - If you took 4 times the damage then Mana burn would still be too strong for many builds. With a 200 damage hit that would be 800 mana burn in 1 hit. That is still excessive and they seemed to realize this.

I dont feel like i found answer to my question there.

http://classic.battle.net/diablo2exp/monsters/bonus.shtml

  • Mana Burn:
Mana Minimum Damage: +66% damage
Mana Maximum Damage: +100% damage
Magic Resist: +20%
  • In Nightmare and Hell, Minions gain +33-50% Mana Damage.
  • Difficulty level penalties to Resist % apply, so mana damage is 40% higher in Nightmare and 100% higher in Hell.

I’m pretty sure the mana damage% is equal to what the physical damage is of the monster. So at the basic level, if a monster with mana burn does 100 physical damage, it will be a random roll between 66 and 100 mana burn. Nightmare is +40%, so 106-140%, Hell is +100%, so 166-200%. (for the main unique monster)

“manaburn resist” is apparently an attribute just like fire/cold/lightning/poison resist, which is why difficulty affects how much manaburn does. But since there are no items that grant manaburn resist, there’s nothing we can do except increase the mana pool, or avoid getting hit :smiley:

I’m not entirely sure how the math mechanics work, but my best guess is that you’d count manaburn in addition with the damage they do. The question is does manaburn apply before or after the damage…

If it helps, I have a maxed energy shield and nearly maxed tk with 2900 mana pool (all points energy). I never even get close to dying in cows, chaos or worldstone full clears.

I also never really notice mana problems. It just regens fast enough. Nothing burns really. Unless I afk.

I’m running full Tals and Nova Sorc with 3 light facets.

Oh…and I use a few point into warmth.

2 Likes

I get conflicting info on this subject. Arreat Summit(which needs a major update frankly) has the information posted above. Yet with a quick search I found this on Diablo Wiki:

This attribute will give the unique and its minions an ability that drains Mana with each hit. It will drain Mana equal to 4 times the damage it inflicts. So if it deals 4 damage to you, 16 Mana will be “burned”. In addition, it will add 20 magic resistance and 2x chance to hit to the unique.

So if we go by the word above, then Mana Burn really freaking hurts since 100 Damage = 400 Mana Burned. I assume that’s the outright maximum on Hell Difficulty from a Unique Champion and not its Minions if the information on Arreat Summit is factually correct in any way. Keep in mind that I would assume this is in addition to the Damage Absorption of Energy Shield, meaning 100 points of Damage would drain at least 472 Mana(with Energy Shield at 95% and max Telekinesis).

Ok so I just did few tests:

Imgur

Its how much dmg i took from mana burn frozenstain on hell.

Reductions doesnt matter for mana damage from mana burn.

2 Likes

Yea that is way too much Mana burned and still way to excessive by that design. The idea of Mana burn should be that it (slowly burns) your mana not chunk it. There should also be way to counter and negate Mana Burn effects just like other elements. If Mana burn is designed well you should be able to complete negate it. Hopefully with more test that is the case.

Honestly they could of just removed Mana burn from the game since it does nothing good for it. Mana burn doesn’t make the game better, more challenging but only worse. It’s just not needed. So with that said I think they might of solved the problems with it so now it’s not in the way of gameplay that can be fun. Especially if you can use physical dmg reduction to counter it.

Check my post above. I did few tests.

I Dont know what to think about first test without ES.

Imgur

Frozenstain has two types of attacks, normal and cold so i guess his cold dmg was resisted by 75% cold resistance for life, but not for mana damage. I guess that is why damage to mana is sometimes twice as strong than to life.

Try a test with string and storm shield if you got it? Or some other dmg reduction.

Not sure either maybe try to find a pure melee mob in cold plains or something for the test?

Its not that easy, basicly almost all monsters have special kind of attacks, bonus damage from elite, elites have abilities…

I used Frozenstain as e is one of two superuniques with mana burn.

Its in screenshot, i did test with full damage reduction like 200 points. It had no effect on damage to mana.

Manaburn frenzy lord will still be very deadly.

1 Like

Oh missed that full post above sorry multitasking big day for the WoW expansion reveal and focusing on that mostly.

Hmmm Idk I’ll have to think some more about a few things and see more test then I guess.

ES calculate it’s mana damage before resistance, in fact Arrest Summit has listed how damage reduction is calculated

http classic battle net diablo2exp basics resistances shtml

The complete list of all damage modifications are calculated in this order:

Energy Shield
Bone Armor and Cyclone Armor
DR and MDR (damage reduction and magic damage reduction)
Resistances
% Absorb
Direct Absorb

You can see that ES is basically absorbing raw damage before anything else

Damnit, got an earworm after reading this this thread. Now I hear the shield recharge sound from Halo.

I know about all this very well but question in my inital post was about damage from mana burn vs evenrgy shied and how the process of dealing damage to mana works.