How does dual-wielding work in D2R?

I’m leveling up a berserk barb (yeah, I’ve already read that this is basically really dumb and I should level him up as something else, respeccing at endgame <_<), and I’m curious to find out how dual-wielding works.

Google suggests the “right” hand (above the gloves) attacks first followed by the “left” (above the boots), the usual mainhand/offhand deal. But, I’m curious if/how bonuses and affixes are applied. I read someone mention that OH affixes apparently don’t apply and you only get the affixes from the MH, but I wanted to double check.

Thanks

not sure exactly what your talking about
Berserker Barbs can 100% Legit work first of all there not the norm build (WW tends to be the norm) Duel wielding or Frenzy can work greatly
You basicly attack twice one with each weapon all bonus and what knock basicly apply provided said attacks land.
if you double swing it basicly rolls your attack roll twice if you missed with one of them (say your primary weapon) you missed with said weapon but if your other attack roll hit you hit with that
if both hit they both hit and apply said / any effects like say cold or w.e

frenzy barbs are quite popular. Berserk does not use the offhand at all so I am not sure why you would go for that if you want to dual wield specifically.

For the rest, what THACO said.

I’m just following the MrLlamaSC berserker barb guide on Icy Veins/YouTube. I’m a complete noob when it comes to this game.

For stuff like procs, say “10% chance to cast level 5 lightning on hit” this will only trigger for the weapon it is on. Say you are using concentrate or berserk while dual wielding (for whatever reason) In this case if you put the chance to cast weapon on your offhand, it will never trigger the lightning because you are not hitting the target with that weapon.

For enhanced damage, it only applies to the weapon it is on, it will not help the other weapon at all. for stat boosts, like say a weapon has 20% resistance, that will still work on your offhand even if you are not using it.

I don’t think there is much reason to dual wield at all if you are using berserk or concentrate as your primary attack. You would want a shield in that case because it is one of the few ways to overcome the fact that berserk reduces your defense to 0. You can still block even with 0 defense.

Edit:
Are you talking about this build?
https://www.icy-veins.com/d2/berserk-barbarian-build

That is a pretty specific set up for farming an area, I am not sure it would work very well outside of the pits. The reason he has 2 weapons is the 6 ists in offhand are the largest amount of magic find you can get for a single slot. The offhand won’t actually be doing much of anything with that build, its just a stat stick.

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Not sure what you’re asking but if I remember correctly the fastest weapon must be in the mainhand but maybe that’s just with whirlwind. I usually don’t play frenzy tbh

Everything is applied. The only difference is that they’re done so seperately.

If you have a 5% chance to cast Orb on hit with your offhand, then it will apply only, and only when your off-hand lands a hit. If your main hand hits, that 5% is not applied. The rules to each individual weapon apply to that weapon itself.

A popular weapon to have in your off-hand is a lawbringer runeword built in to a phaseblade.

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The build he wants to play uses berserk specifically though, and that doesn’t use off hand at all. Only reason to have a weapon on offhand for said build is to have it as a statstick.

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I think I understand what’s going on now, lol. Thanks a bunch for the help.

off hand weapon for zerker is a 6ist crystal sword ideally.

Most bonuses on your offhand won’t apply to main hand hits. Zerk only hits with main hand.
Just throw whatever best mf/stat/res piece you have if you’re attempting to walk through low difficulties with it, but there are better lvling options.

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Darnit. I always mix up fury and berserk…

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