How does CS exp work and can TZ replace it?

I am thinking, how does CS exp work in the case of low level characters leeching? Why do they seem to get better exp there than other areas with similar/ higher mLvl? Why is level 20-25 so slow?

Most importantly though, do you think Terror Zones can find us a better way to “power level” new characters?

its nothing about chaos its about the exp forumla
http://classic.battle.net/diablo2exp/basics/experience.shtml

the exp formula changes at lvl 25 and no longer reduces exp for monster more than 5 levels higher
all monster in act 5 are lvl 30+ which is why u shoudl always hit 25 before going to act 5 unless your getting rushed and 24 then ancients

this is the same reason you baal at 25


Experience For Non-partied Players

Characters Under Level 25

If there is only a small level difference between the monster and yourself (5 levels or less), you receive 100% of that monster's experience points.

You will receive fewer experience points as the level difference increases. This is the table used to adjust the experience gained:

mlvl-clvl	exp %
>10     	2
10      	2
9       	15
8       	36
7       	68
6       	88
1 to 5  	100
-5 to 0 	100
-6      	81
-7      	62
-8      	43
-9      	24
-10     	5
<-10     	5

If the monster is 10 levels or more below your level, you receive 5% of the monster's experience points. If the monster is 10 levels or more above your level, you receive 2% of the monster's experience points. 

Characters Level 25-99

For any monster above your level, you get EXP*(Player Level / Monster Level).

For monsters between 5-10 levels below you, you receive between 100% and 5% experience.

lvl difference	exp %
6  	    	81
7	      	62
8	      	43
9	      	24
10		5
> 10	        5

If the monster is 10 levels or more below your level, you receive 5% of the monster's experience points. 

for partied members before this is done you get the % of exp equal to the total level/ your level.

which is why having a lvl 80 run trist is dumb, because they will take 50% of the exp.

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It just felt weird that level 20-25 it’s so slow, then 26+ is faster than ever. I mean I get it just not sure why Blizzard made it that way. It also seems CS to be giving more exp but that could be because of monster density and mLvl in general. I mean, we did have “uber exp” back then and Frigid Highlands do give decent exp too…

To clarify it was more asking about the design or philosophy of things, I do have an idea how they work mechanically.

Anyways I wonder if there is a better alternative now with TZs?

well another important thing about exp is the “minion packs”
minion packs not only have a higher lvl and therefore more base exp
they also give 5x that exp

this includes all monster that say “minion” and their pack leader with the special name

which is why people need to stop skipping rankinstu and his minions in stony field

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Good point. I wonder what things will come out of TZ (and maybe Sunder Charms too?), though.

basially once u hit lvl 25
in norm baal runs you basially get 80+% of the exp instead of 5%

and in chaos 25 you get around 30+% instead of 2%
but that 30% is now 30% of hell difficulty elite packs at lvl 88 which is TON for a lvl 25

all baals waves "minions"and are much higher levels are than most most monsters hence the good exp

and choas has i think 6 or 7 elite packs and seal bosses and diablo

once you reach lvl 70 another penalty kicks in but you can read more about that on the site

Which is a weird design philosophy, I wonder what’s its raison d’être?

well minions are stronger, and more diffuclt, they come with annoying things like cursed and the leader has much higher resists.

so they give more exp and loot.

if u mean exp wise… its meant to stop people from leeching.

its not 100% but… it better than nothing

No no, I was not talking about minions. I was talking the level 20-25, and then level 25+, and then level 80 exp distribution difference.

Yeah this but not exactly, like why those percentage, etc.

Specifically, why level 20-25 are slow… Something legacy?

why those exact percents? idk you would need to ask the orginal devs themselves. none of which are working on d2:R

whats important about terror zones in the post 90 exp

because that exp will no longer be 5% on top of the lvl 70+ reduction
so your going going to be hit with the reduction based on your level and not the reduction based on level difference

After experience is calculated, the following penalties will apply. For example a level 70 character only receives 95.31% of the experience.

Level Experience Level Experience Level Experience
70 95.31% 80 48.44% 90 5.96%
71 90.63% 81 43.75% 91 4.49%
72 85.94% 82 39.06% 92 3.42%
73 81.25% 83 34.38% 93 2.54%
74 76.56% 84 29.69% 94 1.95%
75 71.88% 85 25.00% 95 1.46%
76 67.19% 86 18.75% 96 1.07%
77 62.50% 87 14.06% 97 0.78%
78 57.81% 88 10.55% 98 0.59%
79 53.13% 89 7.91%
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When you ask questions like this, it is pretty clear you are not familiar with area levels and the exp cap.

Level 23-24 can be done in Chaos with decent exp. If you go to act 5 too early, you’ll get no exp.

25 seems to be roughly the level a character is when they start Act 5. My guess is they implemented this so people are more likely to play through Normal Difficulty. Getting a rushed won’t net exponentially more exp.

I am understanding how they work, it’s not rocket science or some knowledge of the elitest elite. I am asking why are they like this. What is the design philosophy behind them. I don’t know how to explain it simpler than that. Why do I want to know that? It’s up for you to debate.

Edit:

Don’t think so. Why else is it easier before that level, and even more easier 25+. Even 20-25 you get exp just slower. It does not make sense.

I hope they re-work it anyways. Lock Boss quests behind cLvl similar to ancient and patch out “rushing”.

I really think you should be playing single player.

Its got all the stuff you want

  1. Players X
  2. Ploot
  3. No rushing
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I think you need to play D2: LoD and I think you need to stop being so obsessed with me, and obsessed on “proofing” that someone has no knowledge like it is some contest, which is commonly done with purists. It’s really childish and cave-man attitude, no one knows everything and people who ask questions are smart while know-it-all are always stupid.

“Proofing” is a step in the baking process where you wait for the dough to rise. But that is besides the point.

You act like the biggest know it all on this page. Always declaring the changes majority want. Calling people purists, or cavemen or whatever.

You say you play hardcore. But you clearly arent familiar with a core mechanic to slow down power levelling. Hardcore players know this the best out of everyone.

My question is.

You dont play this game that much. So, why do you spend so much time here pushing for these changes?

Sorry, did not read. Not interested in out-of-topic drama posts.