TLDR question is at the bottom because i know you’re all lazy…
we all know LOD is a masterpiece that has survived 20 years, even with all its flaws.
but from my time playing POE and d3 and POD. i have noticed people enjoy games for different reasons.
some people enjoy finding a way to “survive”… and they enjoy much more “infinite scaling” d3/POE 1 shot the enemy or get one shot, glass cannon type games.
where you basically just 1 shot everything, but one slip up and your dead.
this is a very “hardcore” playstyle
i however on the otherhand enjoy a more “tank” type gameplay
a longer fight where you have to overcome some challenge, but aren’t at great risk of dying instantly with 1 wrong move.
in MMO’s i play Tanks, i like melee and aoe, damage over time things like Coldsnap vortex in poe, or ray of frost sleet storm and sweeping wind in d3
in d2 i play Fury/Feral werewolf as my favorite build.
i think d3 was completly ruined once they made greater rifts and sets, forcing you to use specific skills.
i like it when you can’t kill the enemies quickly, becuase it gives time for any members who are lagging behind to catch up and stay with the party
when u have people “one-shotting” stuff then they just run ahead to the next mob and your left just following them and not even ever attacking or playing the game
this is where i belive D3 POE and even POD now utteraly fail
becuase early on you get to “fight” the enemies… but later on it just becuase " 1 shot or get 1 shot" which imo ruins any fun.
my biggest fear is that they will turn d2:R into such a thing, where they limit the game to the best builds and everything just gets 1 shot.
as opposed to the “play your way” style we have now in LOD.
where “hell” is the hardest and any build that can clear hell ( and have space to pick up items) is viable… and not just the most op or fastest stuff like “paladin”
its also why i hate uber mephies conviction aura, as it limits builds.
and why dclone is the best fight in the game… sure u can cheese it… but if u DONT then it truly is the "long fight where the challenge is to try to find a way to kill him. and not to “not die”
and why im pissed the didnt change the spawnb method… becuase i could care less about anni, i just want to fight dclone over and over
so I’m curious… because i utterly despise “infinite scaling” glass cannon type games
how many people out there like that type, as opposed to the more " play your way" tanky type