It’s not even a matter of selling it, its the matter of even being able to collect it in the first place. We aren’t talking about work computers being monitored to protect trade secrets or national security, we are talking about private citizens using personal computers to play a video game. Giving a game publisher access to every bit on your system just because maybe 1% of the players will try to cheat, is absurd. But here we are.
Difficult to prove without actually breaking the encryption on the game and actively reading it for yourself. Not everyone is going to have the knowledge to even understand what they’re seeing.
Yes I grasped that context from the start, so.
You’d be surprised how much people are willing to sacrifice in order to secure what they believe to be a level and fair playing field. Or maybe you wouldn’t.
Some like Sony don’t even tell you about it. Remember 2005 Sony scandal?
Blizzard’s Warden has been around for a while and it’s mechanisms are well-understood. It does monitor your running processes, though I do not know if it uses the same level of system access as Activision’s newer anticheat, Ricochet, which is for all intents a rootkit.
The onus should be on the developer to secure the game, through patching exploits, having server side anti-cheat methods, designing the game to disincentivize cheating, etc. The Maphack everyone’s talking about relied on the fact that the map seeding function of D2R is similar to the map seeding function in D2:LoD. The hack actually used D2:LoD to render the map, then the map was overlayed with the D2R window. This could have been patched, but they opted to detect-and-ban instead. I’m not more than a hobbyist developer, but I can’t see how developing client-side anti-cheats that run with very high system access to monitor the entire system is somehow less sophisticated or more elegant of a solution than fixing the game from within. It’s overkill. The means don’t justify the end.
You literally signed away the fact that they can do such thing (well not quite to the level you’re talking about) but when you read and agreed to the EULA you acknowledged that you won’t run unapproved 3rd party software and that Blizzard will do periodic checks against your account/machine to make sure you’re following the rules.
From a design standpoint, I agree, just patch it and move on. From an ethical angle, if someone is willing to utilize a cheat then similarly, by karmic right, I can catch them by any means, so long as I don’t create a moral paradox. Personally, I like punishing cheaters more than I like just patching. It’s the mindset of the individual that ultimately irks me more than streamlining a developmental process. My hammer would fall hard and far.
It ultimately ends up being a pragmatic question of limited resources. If you’re constantly patching to combat the legion of immoral players, your perfection will never be reached, and you will always lag behind. Players are constantly breaking games and exploiting things in ways developers never intended. This is a never ending errand.
If however you ban the cheaters, you will reduce the necessary patching required to stabilize the “fairness” desired from the design outset. Why race the rats when you can exterminate them and spend resources patching other bugs that affect gameplay, or graphical fidelity?
I personally don’t want to be locked in a rat race with thousands of possibly cleverer minds when I can easily expunge them, thereby mitigating their destructive influence on the game.
We do not know if they do, we/I just suspect.
But in Windows, an application (eg Warden) can read the memory of other running applications and files on disk, without requiring admin access. Might not be able to read some files, like other users on the same machine, or system files.
But you could be composing your latest masterpiece open in Audacity, or writing your latest international bestseller novel open in Word, or checking your bank account in your browser, and Warden would have access to all this data.
And you would not know it because there would be no popups or dialogs to warn you, to ask you permission.
Does it really say that? “periodic checks” ???
If you repeatedly hunt certain monsters within a short period of time and move them to the warehouse, and the action continues for more than 10 to 12 hours, it seems to be considered brush hunting.
When a specific item code is transferred to a specific account through the multi-loader program
If the original account, warehouse account, and sub-accounts are all connected to the same IP, it seems to be regarded as an abnormal cheating program.
Importantly, it is subject to permanent suspension for violating the terms of the license.
These are the people who were prepared for that. R.I.P…
Did you use a translator for this? I cannot understand it really.
It manipulates the .dll and injects things into the process. Easily detectible with modern anti-cheat programs.
its called node.js if you’re running joffery’s you signed blizzard virtual ToS when you installed the game
you give blizzard the right to see a list of processes your machine is running.
they have black listed node.js obviously so if that dev was smart he would rename that whole file and disguise the icon but hes a dumba ss
and due to how public his map is blizzard would just black list his next process name and still continue to ban so his maphack and oneXwannabeDev’s maphack is game over
incorrect it only reads game memory and compares it to diablo2 1.13c then generates a transparent overlay from autohotkey its only a macro… please dont spread false information.
my biggest question is people use auto hotkey for many things not even maphack people use it to buy graphics cards when they become available online do they risk a ban as well if they’re doing that because node.js is black listed.
It mess with game files, they can obviously detect that.
Just gave a QOL away on the forums in my last post.
should check out my work all things blizzard can do but are too incompetent.
and all this bc we dont have static maps/loot filter in bnet
The gist of it is that they run code that identifies specific cheats and then just reports back to the server whether they are found or not. It’s not uploading a summary of everything you are doing on your PC, so there are no real privacy concerns.
I really wonder how computer works or internet or phones. 21st century really amazing right?
Do you honestly think they are going to tell you how they detect an unauthorized 3rd party program that is against ToS???
Seriously?
Dude, you need more of that supplement that improves brain power.
Love the idea, but I’ll bet that 90% or more of the players that have been banned are doing things that are bad.
Which would probably de-motivate them from even participating in a lawsuit like that. not to mention that any lawyer who wanted to keep their reputation and paycheck would be very, very, very hesitant on even considering the concept.