I think a lot of you will agree that there are some overpowered skills and items in the game that needs addressing.
The paladin needs to be nerfed, that is the most obvious of them all. Having a paladin is a nobrainer, extremely powerful with almost no gear. Every build outclasses every other build in the game with similar gear.
I know people think that sorceress is op, but in hardcore it really isn’t. Teleport and massive damage in a single element with lots of immunities is not op, that’s all she has.
Enigma and grief best in slot. Both require balancing. If they are to be kept as the strongest runewords they must be the most expensive as well.
Make grief more expensive or at least as much as last wish.
Change enigma to require 4 runes above Lo. May add zod into the mix, this will add value to the rune as well.
Spirit sword outclassing every single item in the game for casters early on. Reduce some of the stats to make it more competitive with unique items at that level.
Nerfing just a few of the most powerful items and skills will make everything else more viable, nerfing > buffing.
If you buff underpowered skills this will make hell even easier with end game gear and people will start asking for another difficulty, while nerfing the most powerful skills and items will make hell slightly harder with end game gear, which on it’s own is good.
The examples I gave are obviously some of the most overpowered, there are many other that can be tweaked.
No amount of nerfs will make the vast majority of items in this game viable. Nerfing everything is also a surefire way to piss off your player base. Its a far better plan to buff the underused and underpowered options, than to nerf the ones that are already viable.
Starts off with “how a few nerfs” then proceeds to list an entire encyclopedia of nerfs to be done. Also just because you don’t like the OP characters and you can’t get the OP runewords doesn’t mean we should nerf them for everyone.
Catering to a few scorned dudes who can’t get the good items to piss off 99% of the player base is a surefire way to kill a game.
a paladin (hammerdin) is not good until you get it fully geared. a budget smiter can be good, but you seem to be hinting at hammerdin. so no. it’s fine
no. jah and ber is already hard enough to get self found
no. spirit weapon is a nice early buff in the early game and something to farm early on normal /normal cows.
why don’t you just play classic? basically has everything it sounds like you want there.
Wouldnt disagree with buffing certain underutilized skills, to enable new builds → some classes need some love such as summoner druid, stick amazon (not java), etc.
additionally, some new items which enable new builds or change the meta could add some flavor to a season
A bit higher / more dangerous zones to get out of the baal room would be favorable such as tc90, tc95 → maybe new loot table, or maybe even a new difficulty, some new quests etc.
Regards balancing → buff underutilized, enable new or extended synergies for underutilized builds and classes. Add some new endgame (such as cube certain items and get a new game level comparable to hell cows just with pure randomness and a mini boss at end or whatever).
If balance changes are not done right you will be trading one thing for another. It could get so bad that players would say why bother to make rune words because uniques outshine them a million to one that they are no brainer. So now key uniques could get the call. If not then there could be other rune words along with uniques that could get the call. And don’t get me started on sets. I definitely don’t want D2R to repeat D3’s sets.
No nerfs. Buff the underpowered skills to be in alignment with current power ceiling. Roll back multiplayer changes that reduced how strong the mobs got and/or add 4 difficulty level or “challenge modes” that push builds to their breaking points. Didn’t bother reading your post because nerfs only bring people down when we should be increasing enjoyment for all.
Will take a lot of time and effort, both things Blizzard is usually not willing to spend on these things.
Even if they do they should also increase the monsters power levels then, because the game is already to easy as it is, adding more overpowered gear is just making that worse.
Just adding HP/Damage won’t work either because many of the stronger skills will still lock enemies into place taking a second longer to kill them maybe but still without any danger for the player.
They pushed the items to far and rebalancing around those items will be a big job and one I think Blizzard cannot do.
Imagining a new difficultly where there are new “status” immunities. Knockback, Stun, Aura(frozen/lower resist), Curses, Open Wounds, Crushing, Pierce and whatever else I may have missed.
The Spirit runeword, which can be equipped at level 25 on a weapon is really OP compared to other items.
For example as a Druid, I can completely ignore:
Dark Clan Crusher (Required Level 34), but just gives +2 to skills, but no FCR, no FHR, No Vitality, no Mana
Earthshaker (Required Level 43), which also has no FCR, FHR, Vit, Mana
Islestrike (Required Level 43) , which also has no FCR, FHR, Vit, Mana
For spirit Shield, there is at least the challenge of finding a Monarch, but a sword with 4 sockets? You dont even need cows, you just take a normal long sword, broad sword or crystal sword you find in normal act 4/5 or NM act 1/2 and go to Larzuk to get your 4 sockets.
And yes, some other classes should really be buffed at least to reach the power of the hammerdin.
question is where is the problem if someone use grief ? enigma ? spirit ? or playing a paladin ?
do you think it’s easy for the random player that spend only a few hours/week to have jah and ber ?
yes spirit sword is cheap to make, but it give only +2 sk and +35 fcr max , and where is the problem ? occulus is better and give @resi +mf along with fcr… eschuta is better too, no mention to deathfathom wich is more expansive than 50 spirit sword …
no one force you to use theses items or to play paladin…
or maybe, you’re ego is mad because everyone can have these runewords
and if it’s about pvp, paladin is not the best of the best … you should see some pvp videos of barb ruining paladins in a second with ww … and this is a coop game, there is no point to pvp, you wont win any classement or godly rewards …