I’ve been saying it too. Terror Zones could be an awesome feature that serves lots of different player types, but right now it’s only aimed at the farmers and grinders. It should work like this:
- When you create a new game, the Terror Zone on creation is the one that is on the server for that hour. The Terror Zone in this game does not change with the hour change.
- You finish “clearing” the Terror Zone, and then a new random Terror Zone in that game becomes active. At this point you have two options. You can leave the game and create a new game, that has the current server Terror Zone for that hour, or you can go clear the new Terror Zone.
- After clearing the new Terror Zone, another new random Terror Zone triggers in that game (limited to a list of Terror Zones that have not yet triggered in that game). Basically, the Terror Zone in that game becomes disconnected from whatever the server is doing, so the Terror Zone only changes when the old Terror Zone is cleared.
This allows the Terror Zone feature to be used the way different players want to. The Min Max farmers and grinders who want to just play the same Terror Zone over and over will leave and create new games.
The Theorycrafter who likes to play an off meta build and thus takes longer to clear a Terror Zone doesn’t have to worry. If it takes him 80 minutes to clear a specific zone, that’s fine. The Terror Zone in his game is unaffected by what time it is on the server.
The Team Player who likes the story/roleplay aspect and likes to play with a party gets to play end game acting like a rapid reaction force to wherever the hordes of Hell are invading this time. And sometimes the Terror Zone is one his character shines in, and other times the new Terror Zone is something a different character in the party can shine in.
The Completionist gets a new goal to strive for: Clear all the Terror Zones in a single game.