Hammerdin's problem

It’s not fun, but it’s strong. And you don’t need good equipment.

To be honest, I think it’s okay to kill this build completely.

It’s a build that only the botters like. Of course, the problem is that there are already so many of them in Resurrection.

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The only reason it’s so OP is because there are very few enemies in the game that are Immune to magic…so the simple fix would be to make more enemies immune to magic.

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Idk I have fun playing mine.

I disagree lol.

I agree that a lot of botters use hammerdins but they also use all kinds of other classes and builds as well.

It’s more that the enemies that are immune to magic currently are not in chaos or cows lol or the other handful of places that hdins currently farm. Adding more immune monsters is just … not the way to go imo.

Oh jeez another kill hammerdin thread.

inb4 the normal replies that include.

-Dont play hammerdin then.
-Lets nerf all the other classes then.
-Some people like playing hammerdin.

/thread

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im not a botter and i like playing hdin

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I don’t agree with getting rid of it, I just explained how to nerf it without actually touching.

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I’m actually fine with nerfing hammerdins but in exchange they need to roll back diablo 3 to the beta version we were playing at blizzcon with team deathmatch.

While I personally don’t play hammerdin anymore, I have played it plenty in the past, even when blessed hammer would bypass undead magic immunes (aka Baal wave 2 was zero problem) now that was when hammerdin was truly just God tier. It’s a step below God tier now because you can’t just do everything in the game without issue, not that Baal wave 2 is an issue…but anyway, Hammerdin is fine, yes the general budget gear is cheap enough but to make a truly GG hammerdin is damn expensive, you realize Pcombat/life GCs are generally the most expensive ones, right? And that’s just for one of them…now fill your inventory. Hammerdins are fine anyways even without talking cost, especially when they don’t have Enigma. Idk man. I know they do crazy damage in AoE radius, max block easily, nigh unkillable, etc etc. But that’s somehow okay with me. Some build has to be “the best” so what that hammerdin is it for general purpose play? Let me put it this way. If you wanna nerf hammerdin, then you’re gonna need to nerf all sorc skills, bone skills and corpse explosion, lightning fury, multishot, tornado, lightning/death sentry, etc etc. But I’m gonna guess you don’t actually want that, do you. I’m gonna guess you’re okay with the power level of the best builds for each class. So why aren’t you okay with hammerdins? Like I said, I don’t even play the build anymore and I’m here defending it, that should tell you all you need to know.

personally i will only remove 1 synergies Blessed Aim
and this give the option too the paladin put the 20 point too other skill and make some hybrid build or other build

Agreed. This time you surprise me with a smart idea.

Some 25% immune to fire,light and cold could randomly turn in magical imunes. All across the game. Could then be appropriate for other classes as well !!!

Then yes.

Not adding more, just splitting existing imunes.
This woul will agree

Just remove concentration synergy and allow hammers to leech again.

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No, this would affect pvp.
First proposal seemed more adequate

You cant just say add immunities without tearing into the Synergy immunity debate.

If you add immunties then you are just gating a class from content. The game teaches you to get the most DPS output you should pump up synergies but then walls you from killing mobs later down the road. And most certainly MOBs that must be cleared to proceed. e.i. ancients, Diablo seal elites, and Baal wave minions. Thats just bad game design. Who wants to play a game where no matter what elemental type you pick to sepcialize in you cant complete the game? The impact is you are going to alienate new and offline single players who will simply set the game aside or just never progess through hell mode.

The Alternative is to make a Hybrid. The problem with Hybrids is obviously the hamstringed dps. And even then the best cookie cutter builds rise to the top.

Hammerdins are simply a symptom that expose a flaw in game design.
Synergies + Immunities = Bad

I agree with immunities because a Balrog style demons being immune to fire fits the lore.
But then you must remove synergies and allow those skill points to be used to allow for
more hybrids. Hybrids are more fun becuase you can rotate through skills to match your mobs weakness. Its definetly more fun then stabbing the same 2 buttons over and over.

Either remove immunes and instead have them Highly resistant to a damage type so you can atleast kill them albiet slowly. But like I said immunities fit the fantasy.

hammerdins are brain dead. like the users who play it.

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Well at least Hammerdins require a shift key to make a proper Hammer field and have to switch from tele to conc.

What do you play? Lightning sorc?

Teleport - Lightning - Teleport - Lightning - Teleport - Lightning - Teleport - Lightning.

You dont even need to use a keyboard!

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if you think that’s the most efficient way to play lit sorc you’d be mighty slow…

Oh im sorry, Do we switch to chain and static from time to time? Epic.

i have a feeling spaceghost plays softcore.

I have a feeling you live in your parents basement.

my mum asked me to come clean the dangerous snow off her roof this week… but no, i do not live there.