The server problems are not an accident. I’ve seen the launch of every WOW expansion, Diablo 3, pretty much all their games for the past 20 years.
They know what their servers can, and cannot handle.
They do not want to invest in more servers than they need long term, so they deal with all the problems of too few servers in the beginning and claim they “didn’t expect it” blah blah. That’s always their excuse, I’ve read about a million blue posts in my life.
They always expect it. They just pretend they don’t and lie to us so they don’t have to purchase double the servers for a games’ initial launch.
It’s less the hardware and more the software infrastructure issues they are running into. You can’t compare this launch with WoW/D3/etc. You can have the fastest, beefiest hardware in the world, but if your server software is garbage it will be unstable and garbage.
I’ve noticed this trend also. They can quite accurately forecast their quarterly and annual projected profits, based on the sale of a game (ie, the number game sales) , but not the needed server capacity?
What an infinitesimal thing to say. Many of us have been playing Blizzard games for over 20 years, and have seen countless botched launches. What exactly about that statement is “Horse%#@!”? I hope your other 272 posts have more substance. And please never say prune chute ever again.
would be funny to hot cut and paste a bunch of those maintinence posts after launches, i bet the text would look ERRILY similar to the same text in every post over 20 years… “We have an Unexcpected outage due to to many users and user behavior” lol…
Lets us use WoW as the example. You are going to make an MMO. It requires servers.
Do you:
buy more server than you think you’ll need
buy exactly the right number of servers you think you’ll need
buy less server than you’ll think you’ll need
So based on your HINDSIGHT, you’ve determined that because of the great popularity of World of Warcraft, and their struggles post launch to keep up with demand, that they do this ‘ON PURPOSE’.
So if I let you run my company, you’d buy/set up EXTRA servers that EXCEEDED expected capacity needs.
Wow was guilty of their own success, and they recovered nicely. Introducing dozens of servers and eventually a subscribership of over 12 million.
Nobody knew they were going to be that successful. They blew the doors off expectations.
For profit, they hire the third party to construct the serve. For product, one time payout can’t make more money for further development. D2R should be like this. It makes sense. D2R is like a tool to enrich the game funs for D4.