Grownup Version of Diablo: Teleport now costs Stamina per Cast and Potions are now crafted 🧃

Teleport and Dragon Flight now cost Stamina to cast.

Defense Potions

  1. Stamina Potions are now only obtainable from the Cow King and Duriel (low drop rates).
  2. Antidote Potions are now only craftable (1 Strangling Gas Potion + 1 Healing Potion = 1 Antidote Potion)
  3. Thawing Potions are now only craftable (1 Fulminating Potion + 1 Healing Potion = 1 Thawing Potion)

Note: Strangling Gas and Fulminating Potions can be obtained from Poison and Exploding shrines.

Mana and Rejuvenation

  1. Mana Potions are now only craftable (1 Healing Potion + 1 Jewel)
  2. Rejuvenation Potions are now only craftable (3 Mana, 3 Health Potions, 1 Chipped Gem).
  3. Dol rune + number of Small Potions = number of Upgraded Potions (Super Mana and Full Rejuvenation Potions).

Note: Dol runes currently have no use and their normal effect is thematically fitting (Replenish Life +7 in Armor and Shields). Dol is cubed from Shael, which also has limited use.

Potion Drops

  1. All potions (except Stamina and Rejuvenation) can drop from Champions but not normal monsters (reduces clutter).

  2. Small Rejuvenation Potions can drop from The Countess (fits her lore).

  3. Full Rejuvenation Potions can drop from Act bosses.


Vendors only keep Healing Potions.
Find Potion Barbs, your time has come.

3 Likes

I call it the ā€œlet’s make the game more tedious than it already isā€ mod

5 Likes

I mean there’s always Softcore mode and Normal difficulty and Diablo Immortal for you.
Different strokes for different blokes :disguised_face:

Weird flex there. Do you also wipe your behind with sandpaper?

5 Likes

Playing HC on Hell is a flex? It’s a popular game mode.

There was a time when Mana Pots couldn’t be bough at vendors. Believe it or not, the game is designed around this fact.

Why do spells have different mana costs? Why do spells have mana costs at all?

I’m not ā€œmaking the game hardā€ :laughing: I’m un-dumbing it down :arrow_up:

2 Likes

Spellcasters were balanced around mana as a resource. Now mana doesn’t functionally exist as a game mechanic because spirit and insight exist and they are overpowered. Before such bad runewords were made, players had to rely on harder to find uniques like lidless and also had to use Tir runes for Mana after each kill. They also had to, GASP, put points into energy! (Vomits uncontrollably).

Fkn gd, imagine having to play around a resource pool and invest in the energy stat. It would almost be like playing an actual rpg.

3 Likes

ROFL. Good joke 8/10 I’ll give you that

But did any of that actually happen? I’m not sure about the release time and my gameplay when compared to the runewords, but didn’t we just slam mana pots? I don’t remember doing anything other than that. So really the only thing that was different was I spammed 2/3/4 more often and traded gold for insight level amount of mana pots.

1 Like

Yes, both Insight and Mana Potions are to blame. If I had to choose one to remove, I would go for Mana Potions.

1 Like
  1. Replace Teleport in Nigma by Static Field

  1. Add Teleport to Leaf, Naj, Memory and new end game Staff RW

  1. Remove Stamina potions

  1. Make Stamina as perm buff to FR/W (100%) when Stamina is on the bar, when Stamina is empty Char still running, but w/o bonus.

  1. Make Teleport and Dragon Flight also cost Stamina - 20%

  1. Tely is fixed
1 Like

Wearing Frostburn, putting points into warmth etc. pp was not unusual. People might have used a Wizardspike also. With the broken runewords also came the synergy system. Before that their would be no synergy system, which would allow for much more hybrid style builds and also putting points into warmth was not a problem.
Also lightning mastery did not give extra dmg but reduce Mana costs of spells.
With no respecs in the game you often had single appliances chars…like the Cow-Nova-Sorc or the FO/Hydra Hybrid etc. pp depending on how much mana you needed, you would build differently.
Also, with the introduction of the synergy system the difficulty in the game was raised…mobs were much easier to kill in 1.09.

1 Like

How to make levelling even worse.
Couldn’t say how much I drink on Normal difficulty alone.

1 Like

It would make leveling even better than it already is. You just need to learn how to play the game.

Eld Rune

Eld

Rune number 2 of 33
Level Requirement: 11

Weapons: +75% Damage to Undead, +50 Attack Rating Against Undead
Armor: 15% Slower Stamina Drain
Helms: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

Magic Boots

Tireless Boots of Pacing

Defense: 3
Durability: 12 of 12
Required Level: 10
10% Faster Run/Walk
Heal Stamina Plus 50%


Prefixes

+Max Stamina
Available on
Rugged +5-20 to Max Stamina Amulets(1)5-10[11-20], Belts(1)5-10[11-20], Boots(1)5-10[11-20], Circlets(1)5-10[11-20], Gloves(1)[5-10], Rings(1)5-10[11-20]
Vigorous +21-30 to Max Stamina Belts(16), Boots(16)

+Stamina Regeneration
Available on
Tireless Heal Stamina +10-50% Boots(1)10%25%[50%]

Suffixes

Transportation 30% Faster Run/Walk, 80-90% Slower Stamina Drain [Magic, not Rare] Boots(65)

This can allow you to run much further and recover more quickly after running out of Stamina.


Armor Weight penalty to Stamina drain

Light: 0
Medium: 5
Heavy: 10


Shrines

Stamina Shrine Unlimited Stamina
Duration: 192 seconds

Wells refill your Life, Mana and Stamina. Wells will also cure Poison and remove Curses.

2 Likes

The change to mana pots was made in 1.10. Did you play in 1.09? It made spell casters more balanced. Lidless was one of the best items in the game before spirit. Yes that all happened and still happens if you go and play a 1.09 version of d2.

The irony now at least, is that the changes to next hit delay have made spell casters so incredibly overpowered that stacking energy until hell is meta because classes like fire druids can just wipe everything off the map on players 8 until hell.

1 Like

What do you smoke to come up with some of the most stupid things I’ve seen here?

You must be unfamiliar with greatness and mistake it for deviance from normality in the other direction.
May The Light lead you on the right path to enlightenment, Hammerdin.

Ugh. If I wanted a slower game, I’ll play Diablo 1.

1 Like

How about a Potion of Fast that teleports you to the boss?

How about a potion of shut the hell up.

4 Likes

The Grownup Version of Diablo is rated M for Mature.