It’s totally unacceptable that the character screen doesn’t display +damage from items like grief, redeemer, or stone crusher.
It’s basically the same as adding +400 min and +400 max in small charms. The damage can be added to the screen easily by including it in the same formula with small charms, or plain min or max dmg jewels, etc.
I know that doesn’t fix the display bug for smite, but c’mon. At least do something.
There’s no reason this old LoD bug should still exist.
I agree, I would say though I don’t envy the work they have to do. It’s easier to do these things in a mod than hardcoding if the code youre looking at relied on unintended/intended bugs to work. Just saying I imagine it’s a mess back there lol.
I hope improvements for showing stats, buffs/debuffs and item information will come eventually.
I totally agree, it does need to be fixed. When it does get fixed, the only posts in this forum after that will be: 1) Nerf Grief 2) Buff all other melee weapons 3) Remove Grief. 4) Buff Last Wish oh and 5) Last Wish is Still Better than Grief. It’s worth pointing out that #5 will still be wrong and only posted by those unwilling to accept the numbers staring at them on the screen.
I think they should make sure the amount of damage listed in character screen matches the bonus damage giving by Grief…my solution change Grief to match the current damage listed by the character screen.
There you go, 2 in 1
There is literally no reason to do that. Melee builds are completely underpowered and that is with Grief the way it is. So, nerfing Grief to the ground without making other changes is the complete wrong thing to do. I would absolutely on board with a Grief rework if all melee weapons, bows, and crossbows, were buffed so that melee builds can have a similar clear speed to the caster builds. It’s not that Grief doesn’t have problems, but those problems are not with the amount of total damage it does, but rather with the amount of damage it does relative to it’s cost in comparison to other melee weapons. When comparing cost to make and DPS provided of Grief, Last Wish should produce 5 times the DPS. Imagine if Last Wish did 1500-2000 adds damage with a 40% IAS, because that would be a reasonable expectation given the cost to create compared to Grief. Keep in mind, that even with Grief doing the damage it currently does, it doesn’t come anywhere near doing the damage of spells cast by spell casters. So this isn’t about the damage Grief does, it is only about how terrible melee is in general.
My personal preference would be totally reworking Grief (and every other +damage weapon) so it no longer has +damage and put it on a similar footing with other weapons.
And before actually putting this nerf live you rework the skills to bring the overal level back up.
That being said, I have little faith in these devs capability for rebalancing, it’s seems only one of these devs actually plays the game himself (at least from those I have seen or seen comments off).
grief is better then lastwish, i have a perfect 378ed (330-375) 70cb(60-70)lastwish made from 15ed pb 1ar and a junk roll 34ias 365grief and grief is still better so imagine a 40/400-25 15ed ar grief
Of course Grief is better, it’s simple math. Grief does 300 more damage, in a worst case scenario, before multipliers, and without taking into account Grief’s increased attack speed. Grief doesn’t just do “a little more damage”, Grief does so much more damage than Last Wish that it defies logic. Which is why I said in a previous comment that in order for Last Wish’s cost to create to be comparable to Grief’s damage when compared to Greif’s cost to create, Last Wish would have to do +1500-2000 Damage with 40% Increased Attack Speed to justify the cost of 3 Jah+Ber+Sur+Mal. Grief is just silly better than Last Wish.
Been saying exactly this for years. Currently you can’t adjust skills to add enough ED into them without grief turning into a nightmare. You can’t buff melee without first nerfing grief or the flat damage on grief gets out of hand quickly. The more you buff melee with current grief the further it pulls ahead of other weapons.
No idea why people get so offended when you explain to them “first you nerf Grief” second you bring the skills back up to the point they are now doing the same damage grief was before. Now other runewords can be viable and melee overall is stronger.
Making the investment for a Last Wish should put you well ahead of where you’d be with a Grief.
As I straight up disliked those mods I still have to disagree with that one.
Even if you added splash it would be way easier to bake AoE into skills. The “add a jewel to splash normal attack damage” thing was janky as hell.
If Whirlwind was good, if Rabies was good, if Fend was good, etc… you wouldn’t need splash to begin with.
End of the day Melee is generally just badly designed for the current direction of the game. Adding splash jewels is a tacky solution to deeper design flaw. I’m not saying it “should” be changed… I’m just saying I think it would be a better solution than splash jewels.
At the end of the day all the mods did was slap some ducktape on a broken vase. Sure the ducktape was arguable better than nothing, but at the end of the day you still just had a broken vase. A more permanent solution… is to buy a new vase.