Again, itâs not a fair comparison. A few things:
Circlet roll probability
That circlet is humongously rare. Look for this by clicking on the circlet and finding the text âOdds of rolling selected values or higherâ.
For the perfect roll, itâs a 1 in 77.6 trillion chance of rolling those mods when a rare diadem drops or is gambled.
You are not going to get one of these unless you have a warehouse full of computers running travincal gold find/gambling bots 24/7 for the next 50 years. So, the mods for this has to be notched down to something much closer to the realm of reality.
30% ed â 15% ed
30 str â 20 str
20 dex â 10 dex
20 all res â 10 all res
This brings this to a probability of rolling to 1 in 2.9 billion. Still unrealistic, but not completely improbable.
By contrast, the jewellerâs diadem of speed is only a 1 in 42,000 chance in rolling.
And further more, those super rare +18 damage jewels have a 1 in 9.3 million chance to roll. 6 of them (used in an optimal faith MB build) makes this 1 in 56 million chance, which is much more probable (even after accounting for the fact that jewels canât be gambled for).
I also tried to make the probabilities somewhat balanced by also introducing the 120max jewellerâs armour variation.
Which leads me to my next point:
Jewellerâs armour
2 sub points:
- If youâre allowed to use even the lower version of that circlet, then the faith MB build should be allowed to use the full 6 +18 damage jewels, which is better than a 120 max armour
- As long as weâre being conscious of survivability, youâre comparing a âof the whaleâ used in the WF build to a âof atlasâ used in faith MB, even though we both know the first one is better for stat point efficiency. Youâre basically robbing the faith MB setup of 13.333 stat points
IAS
Using the rare circlet also forces you to get IAS from your amulet slot or belt slot. Iâll swap out razortail for noscoil, but the issue there is WF base builds are scarce when it comes to skill points, so you wonât be able to reach even 90% pierce.
Or I could ditch atmaâs but then need to introduce faith GMB for a fairer comparison.
Iâll do both.
Stat point allocation
I also set aside 20 stat points extra into strength for the faith MB build so that she can use gface + gores for bosses. Those are points that could otherwise go into dexterity.
Gheedâs
If youâve got the gear for these builds, then using Gheeds is really not that helpful. Your drop chance for good jewel rare jewels go up, but magic jewels or charms and runeword bases go down. Iâd rather have the extra damage and run/walk speed. Leave the holy grain MFing to your sorcs/barbs.
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See the 4 new build links below to account for inventory space and 900 life:
Amp damage builds:
Faith MB +72 amp: https://d2.maxroll.gg/d2planner-ptr/gc0106np#8
WF 16060 amp: https://d2.maxroll.gg/d2planner-ptr/gc0106np#9
Damage differences are very close. Faith MB has a higher % chance to pierce. Faith MB is the slight winner in my mind considering:
- damage is like 1% higher for WF butâŚ
- flexible to use gface for bosses (otherwise can pump an extra 20 points into dex)
- higher % pierce
- more survivability due to more skill points available for valk + dodging skills
- probability of finding gear still much in favour of faith MB
No amp damage builds:
Faith GMB +72 catâs: https://d2.maxroll.gg/d2planner-ptr/gc0106np#10
WF 16060 catâs: https://d2.maxroll.gg/d2planner-ptr/gc0106np#11
Faith GMB does more damage by a small margin, but the WF setup has 100% pierce. Iâd say they are too close to call.