Goodbye Cold Sunder!

I’m all in favor of getting rid of immunities as soon as somebody has a replacement idea where it would still be advantageous and efficient to roll other characters, and farm gear for them.

No one has brought forth an alternative.

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Do you play the game as if sorc is the only class because of efficiency? Do you only make a lit sorc every ladder because it’s the most efficient build in the game? These parameters you’ve set are ridiculous.

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I don’t have much of an opinion at all - I’ve made that abundantly clear in various threads.

But - I DO have issues with tampering and meddling with a game I care about.
“Fixing” and “Enhancing” Builds is one thing.
Arbitrarily nerfing and aforementioned hamfisted meddling, tampering or infecting with D3/WoW style, never before seen in D2 mechanics - I’m exceedingly skeptical of!

Yes that’s how I and many other people enjoy games.

These parameters you’ve set are ridiculous.

If you say so. I’m not alone in my thinking. In fact that’s why sites like Maxroll exist. And they’re very popular. People want to know the meta and the best way to play. You may not like it, but reality is reality. Don’t blame the messenger.

Yeah, which is why I would prefer them to just get rid of sunders completely and pretend they never happened.

That is what’s called - An Impasse
Blizz - They’re not going to EVER admit design failure and frankly I think people actually LIKE Sunders and what they brought to the game - Possibilities and Options.(Sorry that was an opinion, my bad).
Therefore -
Option #1: Play Legacy D2

Accepting Sunders are here to stay…
Option #2: Be a vigilant watchdog and carefully check what they’re doing. Call them out when necessary and propose solutions.

I’d be as careful to Applaud their CM 1/5 nerf as I would be to assume it’s the end of the world. Both are extreme reactions.

It’s very very easy for the Devs to get out of control and lean too heavily into D3 land.
The Mosaic and Meta-Switcharoo-phorphosisis Runewords PROVE that something weird and, possibly wicked(bad), this way comes from Devs who’ve been reared and raised on the school of WoW and D3 - NOT D2.
Maybe I’m old school or just old, but I don’t trust this current direction of itemization vs class/build MINOR tweaking and balance, testing etc.

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I don’t think you’re wrong to be distrustful based on what happened to Diablo 3.

If these items are an indication of where they’re headed going forward, I really want a way to be able to do modded multiplayer, because I can implement most of the skill changes myself (and there are experienced modders I can ask for pointers where I’m unsure), but I’d still like to play with a couple friends.

Yes they do have a tendency to follow the same old game plan, and that is Diablo 3. But that’s what sunders do. It moves towards the direction where you get everything you need earlier to do all of the content.

And so people are finished gearing up earlier and earlier because they don’t have to worry about immunities. At which point they demand new content because they’re bored. And that’s when things like rifts get introduced.

Unfortunately, Blizzard has a stubborn focus on esports and esports mentality type dynamics for their games. I really hope that does not come to D2. Timers and all that nonsense.

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Cool, so we’re going back to… still playing Cold Sorceress.

I guess we’ve forgotten that Blizzard was brokenly OP even prior to the introduction of Sunder. Sunders haven’t made any other class stronger than a Blizzard Sorceress.

This nerf changes literally nothing, lol.

Well there’s still ways to go about a vast array of things for sure. But this does change a lot. It changes it back to ladder 1, and pretty much every ladder before that since immunity has been around.

Which means there’s a reason to roll something else for the time you want to farm hell countess, instead of just a face rolling her with your cold sorc. Good! It’s a reason to farm gear and keep playing the game instead of the ladder lasting a week like it did for me last time.

I suppose… but ultimately, I expected more for the patch they claimed “would have a lot more content” than just the runewords they teased prior to this.

This patch is pretty lackluster and so are the runewords nobody asked for.
Currently biding my time for Diablo 4 - and while my hopes aren’t sky high that it’ll be treated any better than Diablo 3, I’m just over stagnation, something D2R wreaks of.

The ambitions and dreams the D2R team have are true but the execution is faltering.

Yeah I expected a lot more too. It’s possible they just tossed their plans to the side because they don’t have enough time. I know they’re spending virtually all their resources on trying to meet the deadlines for Diablo 4. Maybe related, I don’t know.

But that said, I enjoy Diablo 2, and have no problem just playing another ladder like I would in the old game. No need for big shake-ups. Even though that would be cool.

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1/5 effectiveness mean that instead of going from 95% to -45% cold resist…95% resist goes down to 65%…which is a little too rough base on Cold sorc dmg compare to fire//lightning dmg

1/3 to 1/4 would be more appropriate…150% divide by 3(45% cold resists afterward) or 150% divide by 4(57% cold resists)

i’am leaning more toward 1/3 as it would be closer to lightning//fire output after they sunder enemies

why -150% ? pve build dont need more than that vs non-immune and therefore no reason to pump more points into mastery

pvp is a different story but pvp dont use sunder

EDIT: fixed 2 miscalculation

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I just want sunders to be completely useless.

Except that this is applied only after an immunity is broken.
Cold Sorceresses will still dominate in the damage department compared to every other class, like they did prior to Sunders being introduced.

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The reason why cold sunders are OP on a Cold Sorc is because they break the immunity and then had the cold mastery apply at 100% of it’s value.

15000 lightning damage vs something with 80% resist is 3k damage.

4000 cold damage vs something with 0 or even negative resistances is 4k+ damage.

That’s why lightning Sorcs don’t even come close to competing until you get infinity, which then does for them what cold mastery is doing for Cold Sorcs – but with literally 3/4ths less the gear investment.

It was broken, and has needed a fix since forever, essentially. This will bring them in-line with the suffering everyone else has to endure until then. Well, other than melee, but that’s entirely an different subject.

not exactly
with the following gear(basic start up gear)
hoto(Blizz//Fireball)…Crescent Moon(Lightning)
spirit
shako
skin of viper
2 tree skill amy
arach
torch
annilus

blizzard dmg 5800 - 6000…AVG dmg 5.9k
Lightning dmg 5-18.9k…AVG dmg 9450
Fireball dmg 11.2k - 12.2k…AVG dmg 11.7k

5.9k going up vs 65% resists = 2065 dmg
Lightning dmg 9450 vs 60% Resists 3780 dmg
in FIre build case…Pheonix Shield is expensive and Flickering Flame barely pierce

there…maths done for you…so lightning > Blizz in average gear
why not fathom for blizz ? sorry you meet end of time b4 you acquire that…ultra rare drop…and assuming you find a Perf roll one(+30% cold dmg)…2065 X 1.3 = 2685

edit: if Cold mastery were set to 1/4 effectiveness then dmg would equal 2537(a little bit under lightning)
if a 1/3 effectiveness then dmg would equal 3245(which may shadow Lightning at 1/3 in average gear)
…after full maths i think 1/4 would be more appropriate

…most of that is literally end game gear, and you didn’t account for Cold mastery applying.

Dude.

Are you even paying attention, like, at all?

Sunder charms have only even been around for a few months.

I’ve played Diablo 2 for an ungodly amount of time in my life… and never once was Lightning Sorceress ever capable of outperforming the Blizzard Sorceress. This is unfortunately a concrete fact. (This is obviously hyperbole, I’m just making a statement)

Blizzard has the potential of hitting 3-4 times in 1 second depending on how the target is moving and where you dropped the Blizzard.

Lightning is a slow moving ability and has the potential to do INTENSELY less damage per cast due to the nature of the skill being able to roll between ONE damage, all the way up to its current max damage.
Furthermore, monsters that move a lot will make your life miserable using Lightning.

I acknowledge that Lightning can do some absurd damage, but unless you plan on sitting directly on top of your target to cast it (and even then it can be cumbersome to use), you’re going to be doing sub-optimal damage.

Lastly, you can pit a Lightning Sorceress and a Blizzard Sorceress in a stand-still fight with the same type of mob, without the mob fighting back and the Blizzard Sorceress will still come out on top. Blizzard’s raw damage potential is unmatched.

The reason why Lightning is so good is its ability to demolish crowds in a straight line, but it is still hindered by its innate ability to do less damage. In the time it takes a Lightning Sorceress to cast 3 spells, a Blizzard Sorceress will have covered 4x the area with two Blizzard casts that will always hit and always do high damage.

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Cold mastery has been around for 20 some odd years… which is the issue being discussed.

Holy crap. Do none of you have reading comprehension or something?

Why do all of you ignore the literal interaction being actually discussed?