Good way to Fix TZs difficult

Just reduces monsters max res so infinity and lower res would break it for fire and cold builds (Like the max lightning res works nowadays).
But by doing so cold mastery ll need a reword to not break the game. A +x% damage instead of -x% res would do it.

No charms needed at all.

And for the Hammerdins, fix the concentration aura interaction by removing it and buff hammers by 50% to incentive more diversity on that build. I mean, you could run salvation or other plus res aura. Or even a holy damage aura to help killing magic immune foes. That wouldn’t be a nerf at all for Palas and would balance the game in a very good way.

Let the Hybrid and melee builds shines for TZs because why not?

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Sadly, you’'re 100% right.

Just SET all “immune” monsters to 105% resistances and retain their 1/5th penalty and suddenly all classes could farm all immunes with moderate negative res gear (non-infinity but cresent moon level) slowly, and increase their clear speed once they get access to infinity.

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Those would be good changes for the game.

https://www.youtube.com/watch?v=fGBNK3-G5Qg&ab_channel=SweetPhil

Hope Blizz consider endgame players instead of the casuals that ll never get these charms.

The feedback was to make Terror Zones harder. Blizzard’s response was to make everything easier.

Huge mess up by blizzard with those charms. Worst is that casual people just dont realize how balance is broken with these.