There are tons of magic immunes in A2; hit them all the time when running Ancient Tunnels.
i find it absurd that people think dual immunites are ok" like oh just let your merc kill them"
my merc is ALSO physical
Iām a wolf druidā¦ wtf do u want me to do vs phsyical immune mobs?
paladin has sanctuary and all his elemental auras , barb has berserk
wolf druid has nothing.
and donāt even PRETEND that ārabiesā or fireclaw are viable.
with a maxed out rabies build with the best gear u can get for it you still clear faster with basic attacks than u do with rabies, and fireclaw is even worse if u can imagine that.
how do i know this? BECAUSE I HAVE BUILT THEM
(fireclaw rabies is actually quite a fun mid lvl dual build, so its got that going for it)
are there ways to get around it? sureā¦ now that 2.4 is going live i can use cranium basher for amp proc, or i could use doom, or death, but none of those were viable in 2.3 and its still 2.3.
and your saying my solution is to āchange my build?ā
get over yourself and realize this is an actual issue, just because u think its fun to āplay hammerdinā doesnāt mean that other builds should have to deal with this kind of BS.
capping resistances at 95% would be fine, there is absolutely no reason for ANYTHING to be ācompletely immune to damageā
I feel your pain on the dual immunities and that is exactly why my zon kills much slower than she āshouldā. That being said there is no where I canāt hunt because I have 3 types of damage. She is a physical main with cold second and a lightning on switch so a 3 type hybrid is the only way I could kill in each zone. After adding an Atmaās and finally finding a reapers for my merc was a HUGE difference.
at once point i even tried pheonix shield for the firestorm proc but since fury is STILL bugged to be interruptible when it proc firestorm it stops your fury >.>
I have no issues with duel immunities. I build the āteamā to be able to handle multiple damage types. If Iām elemental, my merc is physical, if Iām physical my merc has an elemental component, If wolves become a viable option this makes it even easier.
Duels are a challengeā¦
Letās be honest. This game isnāt hard or challenging, especially once you get geared. Dual immunities is like a cheap way to add difficulty and really it does nothing but makes you avoid difficulty.
Maybe you want a game where you build a merc that kills for you because the 100 skill points you put into your character and time spent getting gear is completely negatedā¦ Iād prefer asking for them to get rid of such a ridiculous game feature.
Says the guy that seems to want Diablo to be his version of Pokemon.
All the other suggestions here seem to be along the lines of āget betterā which we all know is a gamer bro trying to act tough playing a video game. News flash, you arenāt tough because you think dual immunity mobs arenāt bad for the game.
Maybe you should leave moms basement for a bit.
Iāve run into many, many instances of dual immunities in this game. Iād say that it is more common in Hell to find a dual immunity than not. Chaos, Pindle, AT, Tristram, even Cow. I frequently run into dual Phys/Cold immunes, and at this point my luck with RNG and drops hasnāt allowed my merc to run GG leet gear like everyone seems to make out as being easier to find than books in a library.
Iām not saying I want every class to be Hammerdin levels of hilariously broken, outrageous power with no downside or gear requirement, but I definitely run into a LOT of dual immunities. Next time you are playing any Hell area, keep an eye on unique monster packs that spawn. They may not be immune to YOUR elements, but a lot of them ARE dual immunes.
Iāve been playing this game continuously since D2 classic was first released almost 20 years ago. Its one of my favorite games of all time. I am fine with how it plays and its challenges, but we can acknowledge that dual immunes are quite common, if not frequent.
most physical immune are also immune to cold, anyone who has ever played a windy druid knows this.
This feels accurate to me as every fire enchanted rare monster will be immune to fire, lightning enchanted rare immune to lightning, etc. stacked on top of the guaranteed immunity that type of monster/creature has (are there any in Hell difficulty without an immunity? any at all?).
I personally like immunities (and even double/triple immunities) because it is a way of encouraging group play (my favorite), especially with a diverse group.
Immunities do feel rather silly when playing solo, however. That should probably be changed for single player.
90% of my D2R solo playtime has been on a necro who uses poison, physical (minions) and fire (corpse explosion, fire wall which used to work decentlyā¦). Combined with curses he can easily kill all monsters in the game, but that is a rare thing amongst most classes I have played. Only my barbarians usually reach the same level of competency (except for that one darned physical and magical immune monster I found Now that felt like a combo rarely seen for my barbarian: BigMcLargeHuge had to walk away ).
Fun side story: The first time I rushed up a ladder with a sorc I was playing a fireball sorc (soā¦ 1.08? 1.09? Whenever they added synergiesā¦) and I found myself fighting the council in Tristram on Hell difficulty with two other sorceresses (surprise surprise). They both ran blizzard and we found one council member to be immune to both fire and cold.
After watching our mercās get one-shotted a dozen times and running out of gold (yes, of course we staticād him first), one member left to try and elicit help from the chat. He came back after a few minutes saying, āeveryone else is still in nightmare, or in a private game.ā But what he found upon returning was the other two of us wailing away on the last guy with our 1-point telekinesis spellsā¦ We had him pinned in the corner (I did not even know that telekinesis had knockback until this experience) and we were whittling away at him doing 0-1? damage with each cast (I assume there was some lightning resistance there to lower the 1-2 listed on the skillā¦).
With the 3rd sorc coming back and helping I think it took us another 10 minutes of just laying on the telekinesisā¦ ah, good times.
I always enjoyed a good rush with strangers. Still challenging enough to be fun. (a well organized group sounds too easy to meā¦ a conviction pally and a lower resist cursing necro? Luckily for me that has never happened, I always do random pick-up groups in all the online games I play)
I see where youāre coming from. Dual immunes are sooooo annoying, but I donāt think removing them entirely is a good idea. Iād love it if breaking immunities through means like Lower Resist and Conviction aura were a bit more viable.
Yet, you seem to only want the game easier. Less challenge, less having to think about tactics.
One day when you leave your safe space behind, you will gain some perspective and realize that not everything has to be spoon fed to you like your moms meatloaf.
I donāt want easy-to-kill monsters, far from it. I just find the nightmare-to-hell difficulty curve high for still having monsters that have dual immunities (Iām speaking now from a hardcore perspective). I need to sacrifice dps to stay alive. I just think that monsters with one immunity are enough for a difficulty called āhellā. Monsters with dual immunity i think it a bit overpowered as you will rarely have enough damage to kill them, so just leave them behind and continue your game.
Anything on hell difficulty it is not super hard. Even dolls can handle. But I find it boring and tedious to have to avoid monsters and leave them behind because itās not possible to kill them due to having two immunities.
Wraith are immune to physical in hell. To farm the countess in hell I come across packs of them on the way. So far so good. But when unique packs of them appear, itās impossible to fight because of the other immunity that arises. I just avoid them and walk away. I find this a bit annoying because itās like youāre not able to kill them. Yes it is possible to kill them but it is a tedious fight that is not worth the mouse clicks
You seem hell bent on looking at this two dimensionally. I canāt tell if you are being purposefully obtuse because you attach your manhood to thinking youāre tough in a video game or you just like to be a DB in chat groups.
Avoiding mobs you canāt kill is not hard. Teleporting past everything because you canāt kill them is not hard. Itās a stupid dynamic that the game can do without. Iām sorry if that makes you feel less like a man. Maybe pick a better hobby if you think this games difficulty makes you tough.
You seem hell bent on deflecting this away from your own insecurities as much as possible, thinking I need to be tough in the game or somethingā¦ We get it, you are soft, you do not like to work for things and anything that challenges you, needs to change to your preference. There are plenty of other games out there for your remedial needs.
Once again, this is yours, and other soft, gex gamers opinions, because no other reason can be true. You dont like it, ergo its a bad game mechanic. Just admit, you cant figure it out, you dont understand itā¦ If you did that, we would be happy to explain it to you.
A game dynamic that forces you to adjust your tactics, or build strategy, or COOP to compete, is not a bad mechanic.
This game is designed this way, and I hope it never changes, its worked fine for a long, long time, probably longer than you have been errect.
You should not be able to use the same build for Travincal runs, that you do for Ancient Tunnels, Nihl or any other high value areaās.
Iām not the one that thinks teleporting past mobs you canāt kill equates to making the game hard. That would be you. If avoiding mobs is hard, you need to leave your moms basement.
What is the point of a dungeon crawler looter game like this? Itās to kill mobs and get loot. What canāt you do if a group of mobs is immune to both damage types? You canāt kill them to get loot. A dynamic that goes against the point of the game would equate to a bad game dynamic.
Immunities werenāt always part of the game.
I said build a merc for the mobs you just cannot avoid with your buildā¦ But you interprety how you want and keep deflecting kid, Im sure your mom calls you strong and confident when you are off the computer.
There are other games out there for you, Diablo 2 is not for you, and that is OK.
Already explained your options, but as I also said, you cannot understand or you just dont like it, ergo its a bad game, bad UI, bad mechanic and it should change to meet your likes. Do you complain to your teacher too when the lesson is too hard?
Never said they were. I said they have been around alot longer than you
And I said having your merc kill for you because the hundred skill points spent and expensive gear acquired being completely negated is also a bad dynamic.
Iām guessing by your replies that Iāve played this game longer than youāve been alive.
You said the game was designed this way. The game wasnāt designed this way, it ended up this way. It can and should be changed back.
I think itās fairly clear at this point that youāre either a troll or just canāt handle people that donāt think a video game makes you a tough guy. Find a different hobby that gets you out of your moms basement.
Dual immunities are rarely a problem.
Let us say you are a cold/fire sorcā¦you still have static and strong merc with physical damage.
The same can be said about almost all other builds. There is always a way. If I have to avoid one group, I really do not care.
AND I said youre ignorant and want the game tailored to youā¦ Just like life once you leave home will say, TFB. Either learn how it works and adapt, or go play candy crush, perhaps that is the game dynamic you seek.
Quit bothering us with your petty whining, the game is not changing for you because you dont like it and no amount of deflecting calling it a bad design, will influence the devs.
Typical adolescent reply to something said to them, no Im not, you are!
LOL, do you call the other kids at school bullies when they tell you the truth about your tantrums?