I’m sure it’s so very important. That’s why it’s a non optional setting that is easily avoided. Probably has it’s own ladder, matchmaking, rankings etc.
Wait, D2 has no actual system for competitive PVP and was basically an afterthought. Let me call someone a scrub because that makes me sound macho.
The only place trading actually affects anything is on Ladder. When it comes to Ladder, whether you’re for or against personal loot (AKA Bound items), here are the facts:
Personal loot = oversaturated economy + less trading in general
There’s a reason why things are the way they are. There’s a reason this game is still so brilliant to people today. the burn of not being the first to pick up that item you desperately need, and willing to trade it all to get it, or that absolute high you get from actually getting the item that you need which just dropped before everyone else did, is exactly what makes this game so enjoyable. The highs and lows. The contrasts.
Personal loot is giving everyone a participation trophy (even if they didn’t participate i.e afk exploit), and it could totally rewrite what kind of items drop for who, and how often. I enjoy how random this game can be. I enjoy the burns and struggles. People detest it [personal loot] for a good reason, trust me.
Personal loot/no trading/class-specific loot didn’t belong in Diablo 3 and it damn well doesn’t belong in any form of Diablo 2.
The current state is, when people talk about Ploot, they simply want a different loot allocation system.
The amount of loot is the same, RNG chooses who sees a specific item for x amount of seconds, in that time window the chosen person can pick it up before the items turns FFA.
Okay, thats a concept i’d be ehhhh kinda okay with I guesss…?
When I, and many other hear Ploot, we think of 400 unique and set items dropping for everyone all the time that BOP and can’t be traded, like in D3, and that concerns us. That concept is better, but still not ideal imo
anyone who actually enjoyed D2 pretty much hated how D3 did everything (cept free swapping talents as that was actually fine as you coudl try out all sorts of builds w/o hassle) and their version of Ploot only worked due to no trading rules.
a proper P loot is each drop is for 1 person (in range so its all urs if ur alone in area) so you arent fighting over who can pick stuff up faster which with controller looting beign near instant is badly needed if you want the game to be pugging rooms.
The amount of loot might be the same, but the amount of pay to win items ceases to exist which is the entire point to having personal loot to begin with.
If anyone bothers to actually read anything about this instead of just throwing around insults and saying it’s a bad idea, you can clearly see that Whenever personal loot topics are created, the only thing people reply with are things that have no relevance to anything.
it’s obvious that people who are against personal loot have a problem with it because it shuts down places like d2jsp which is how they get a lot, if not all of their items.
There isn’t ever a discussion on why personal loot needs to be implemented because places like D2jsp have destroyed the d2r economy as wolfgang pointed out in his reply above.