I’m a newbie of sorts, so please bear with me.
Honestly, right now it looks useless. Even with the patch’s promises. Unless you focus so much on it, you have to leave out a lot of other possibilities.
I was really hoping for a significant damage boost. Right now, you need to max it out + AT LEAST 20 points spread through its synergies, to do decent damage in Hell. That’s whopping 40 skill points, for something that still has a lot of limitations.
- A lot of pre-reqs, many of which you’ll probably never use.
- High mana cost.
- Just one type of damage, and one that a lot of monsters are immune to even long before you reach Hell.
I’d just like FotH to be useful, as a secondary attack option. Without having to focus over 35% of my build on it. Like, I could be a mostly melee Zealot but also have some decent FotH in case I wanna go ranged for a few? I don’t see how that could be abused, as long as they don’t give it too much of a boost. And it’d make gameplay more diverse.
I’m not even asking for any of its many limits to be reduced.
How about it gets most or all of its synergies from Vengeance, instead of skills we’re unlikely to use such a Holy Shock/Bolt? And those synergies are +14-15% damage? So it’s not as high as putting points on both Holy ones, but it’s still more cost effective? Also, Vengeance is something you’re more likely to use, and wanna increase anyway.
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I know some of you will propose I boost its damage with some extremely rare gear… But that just supports my claim that it requires WAY too much support and effort to be JUST VIABLE. Not even impressive…
At least if I focus on heavy physical damage, I know immunity to that will be less common.
Are there any ways around that, that don’t boil down to “focus even more?” Like “hey, invest in Conviction! Break immunities! Doesn’t matter if that means even MORE skill points and focusing on that aura!”
Guess what. Conviction ALSO has a lot of pre-req’s you’ll never use.
We’re talking 12 points in pre-req’s ALONE, for Conviction + FotH. Plus the 40 I mentioned, plus how high should Conviction be? Say, 10? That’s 62 points. Over half of the total you’ll ever get. There’s only so much of that, you can get from gear.
And, I pretty much reject the idea of builds that totally rely on gear to be viable at all. Like, you NEED Conviction-giving gear.
What if I can never get that item? Because I play offline and luck isn’t on my side, for example? And online, why should I depend so much on trading?
With my “Vengeance-only, large damage synergy” proposal, relying on Conviction makes more sense. You can use that aura to boost the damage from both combat skills.