Fire Trap Changes

Basically, fire traps will have an added bonus after they expend their last shot. Additionally, increase the synergy bonus from Fire Blast significantly and from the other trap slightly.

I feel like fire blast, being a fire ability, should add a significantly greater bonus to the fire traps than the lightning traps. At least more than the current 1% difference that exists. I also feel like that would help with balance issues.

Also, because of the change proposal to Wake of Inferno, I feel tying in the blade tree abilities would help balance fire trap layers a bit more as well. As they would now have fire/physical to balance with the lightning’s physical (corpse explode), lightning, fire (fire blast).

Wake of Fire

Upon expending it’s last charge, it overheats and lights on fire in a small radius.

Level 1 Wake of Fire
Damage per second: 70-80 damage per second
Duration: 3 seconds
Radius: 2.1 yards

Level 20 Wake of Fire
Damage per second: 800-1000 damage per second
Duration: 3 seconds
Radius: 4 yards

Synergy Change:
Increase Fire Blast to +20% Damage per level
Increase Wake of Inferno to +12% Damage per level
Add Wake of Inferno to +12% Damage per second

Wake of Inferno

After their last shot/charge, Inferno traps explode violently.

Level 1 Wake of Inferno
Explosion:
Physical Damage: 30-40
Fire Damage: 30-40

Level 20 Wake of Inferno
Explosion:
Physical Damage: 400-500
Fire Damage: 400-500

Synergy Change:
Blade Fury adds +18% Physical Damage

Other Possible Changes

Wake of Inferno
Wake of Inferno actively attracts monsters to it’s location. Upon using it’s final shot or dying, it explodes violently dealing damage.

Level 1:
350 Life

Level 20:
1500 Life

I really like this change, as it essentially allows the assassin to conjure decoys. So it’s a good mix of survivability, utility, and damage.

Thanks,
Floopay

2 Likes

You play trap assassin you got lit sentry death sentry and fire blast what’s not to like?

I agree fire traps needs some love.

I mean, the point isn’t to nerf lightning trapsins. It’s to bring more build diversity to underused skills without nerfing other skills.

Thanks,
Floopay