Basically, fire traps will have an added bonus after they expend their last shot. Additionally, increase the synergy bonus from Fire Blast significantly and from the other trap slightly.
I feel like fire blast, being a fire ability, should add a significantly greater bonus to the fire traps than the lightning traps. At least more than the current 1% difference that exists. I also feel like that would help with balance issues.
Also, because of the change proposal to Wake of Inferno, I feel tying in the blade tree abilities would help balance fire trap layers a bit more as well. As they would now have fire/physical to balance with the lightning’s physical (corpse explode), lightning, fire (fire blast).
Wake of Fire
Upon expending it’s last charge, it overheats and lights on fire in a small radius.
Level 1 Wake of Fire
Damage per second: 70-80 damage per second
Duration: 3 seconds
Radius: 2.1 yards
Level 20 Wake of Fire
Damage per second: 800-1000 damage per second
Duration: 3 seconds
Radius: 4 yards
Synergy Change:
Increase Fire Blast to +20% Damage per level
Increase Wake of Inferno to +12% Damage per level
Add Wake of Inferno to +12% Damage per second
Wake of Inferno
After their last shot/charge, Inferno traps explode violently.
Level 1 Wake of Inferno
Explosion:
Physical Damage: 30-40
Fire Damage: 30-40
Level 20 Wake of Inferno
Explosion:
Physical Damage: 400-500
Fire Damage: 400-500
Synergy Change:
Blade Fury adds +18% Physical Damage
Other Possible Changes
Wake of Inferno
Wake of Inferno actively attracts monsters to it’s location. Upon using it’s final shot or dying, it explodes violently dealing damage.
Level 1:
350 Life
Level 20:
1500 Life
I really like this change, as it essentially allows the assassin to conjure decoys. So it’s a good mix of survivability, utility, and damage.
Thanks,
Floopay