Fire sorc build still mostly useless

The biggest issue with most endgame sorc builds is that nearly every build revolves around infinity, which can only break select immune mobs on anything other than lightning. I built up a new fire sorc using new runewords and close to ideal gear.

Went and tried out a few areas, both using infinity and not, and lightning based builds still clear enormously faster. Many areas I can’t kill using fire at all and will have to either let merc kill, or dual element. With pure lighting, its still way faster and easier.

The only thing I can think of to balance this out would be to lower the fire resist % of monsters that are “immune to fire”.

If not, fire may be an acceptable alternative until you get infinity, but then everyone will just switch to lightning like the same old meta. Sure fire sorcs can farm specific areas, but lightning can farm almost everywhere which just makes it objectively better.

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I completely agree. They need to make it so that lvl 12 conviction can break all regular monster immunities, like it does for lightning, or else it shouldn’t be able to break all regular lightning immune monsters. The best option IMO is to lower fire and cold max immunities on regular monsters in hell.

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OMG… you mean we have to go dual spec until (if ever) you can get infinity?

OMG… you mean we have to all go lightning characters endgame because for some weird reason, it’s the only element where all regular monster immunities for it can be broken via infinity?

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Realistically it means everyone will go cold and farm select areas, then switch to lighting, exactly like before… so basically all the changes to fire stuff were largely moot in their current form it seems.

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yep , we got 1.14 with nice graphics and more OP sorc and pallys