Feedback necro shields:

Yo, paladins shields are great, but necro shields are lacking and rarely ever used.
If necro shields could spawn up to 4 socet they would be more used.
Examples:
3bonespear/3bonespirit/1-3 firegolem with spirit runeword.
1-3lr/1-3psn nova/1-3fire golem with spirit.
Jeweler’s necro shield of deflection, with 4 x poison facets in.
1-3poison dagger/1-3 corpse explotion/ 25-50 poison damage over 4 seconds, Phoenix

Poison dagger is also a useless skill for necro. It’s a cool skill never the less. It can be used by forexample assassin with a high venom build. It can be used by nec but is not really great for either pvm or pvp.
But what if we had a new unicue necro shield:
Some name:
2 to necromancer skill levels
3-5 to poison dagger (varies)
5-10 to blade mastery(varies)
5-10 to throwing mastery(varies)
350-450 to attackrating(varies)
30% increased chance to block
30% faster block rate
*150-250 damage (Varies)
20@ res
200-250 poison damage over 1 second
30% MF

That shield would help necromancer grant better attackrating with poison dagger. It would make him deal somewhat respectable physical damage. The poison damage over 1 second has a decent dps and will scale with poison dagger skill duration. And it would be impossible for other characters to abuse, as this is necromancer only.

I have to start from unique shield.
If a skill is bad fix the skill. Do not create items for it.
This is why we have stupid mosaic now that completely broke the game and wiped out all othe claws.

About 4 sockets - im not against it but I would buff splendor fcr instead. Its always a spirit shield…
Fact its not fair that pallys have 45 all res from white shield and can make a spirit out of it which is the strongest caster shield in the game.

1 Like

I have to concur with this. Fix the skill and allow item diversity. Mosaic and Metamorphosis are the wrong way to improve things.

I also agree with buffing spledor. Something to bring diversity, instead of only Spirit.

On the unique side, I would like to see FCR added to the unique heads. Homunculus is great except for the lack of FCR. Boneflame could be great too.

The skill itself is not the issue.
Because an assassin wearing a lvl 8 psn dagger chargets can actually reach like 120k+ psn damage… When you account for -100plr in hell.

Although, adding like 10% bonus to damage on the skill itself would not make it unbalanced in any way or form.

In any way or form, a psn nec in pvm should stack CB, and add on DS% and such and basicly dont care about psn damage.

So i had a plan for this build:
Fleshripper BER + Phoenix monarch
Tele staff, Naj’s or smt.
Guillaume 15ias/15@
Strings
Bone (self applying bone armor)
Raven
Wisp (absorb and HoW for fun)
Highlord
LOH
Gores

Torch
Annie
Cube (cta + mara + soj)
Gheeds
Res + life scs

This build lacks ml though.

Anyway, the idea:
lvl 1 summons. All of them.
Bramble(Thorns) + Faith (fana) + Some sort of LL helm.

100% DS if lvl 99
95% CB (if eth zod flesripper its 75%)
60% OW
Some psn dmg
Amplify damage
Thorns aura + Summons + Bone prison/walls
8xx - 2,4k physical damage which always is double due to 100% DS.
HoW from wisp when bother.

  • Corpse explotion if ur fast with it prior to phoenix removing bodies.
    30% slow + clay golem slow + -50% enemy def from fleshripper and -enemy def% from inner sight on merc.

The issue is phoenix, the direct damage is bad if one remove 90% of all the Enhanced damage… But phoenix removes corpses. So one would have to be super fast with corpse explotion(it will gain buffed damage from -fire res in phoenix), and everytime skellies and revives dies, one would have to basicly kill monsters with ur telestaff side… So phoenix is annoying.
AR will always also be an issue, espesially on necro.

A such shield would help with all that.

I’m not sure why you’re trying to stack physical damage on poison dagger. It does negligible physical damage, so multiplying that doesn’t do much of anything. It does a pile of poison damage. Most things will die in one hit; it just takes a while.

As far as I see it, there are two issues with the skill:

  1. It’s single target.
  2. The duration is too long.

As far as current gear goes, you probably want an eth fleshripper with a zod due to slow and crushing blow, but mostly for the lack of repairs. Daggers have low durability and the frequency of repairs is painful. Otherwise, I would use a Plague fanged knife.

Laying of hands should be swapped for Trang gloves. A tiny boost to physical damage against demons is nothing when compared to +25% poison damage to all. IAS can come from elsewhere, like jewels, faith merc, or hustle on swap.

An interesting option for the helm would be giant skull. It has some crushing blow for bosses, two sockets for facets or IAS jewels, and knockback. Knockback is actually good on poison dagger because you don’t want to keep hitting the same enemy; you hit once to poison and then move the next.

I’m putting together my poison necro at the moment, but I haven’t finished testing all the combinations yet. I’d be interested to hear how you go with yours, and if you make any changes.

30k or 70k or 5k psn damage. Its not relevant. It sucks for pvm.
However 800-2,4k physical damage, with amp and 100% chance to crit = good.
95% CB on top.
60% OW on top.
Thorns aura + amp + summons

I have seen physical damage psn dagger necro beat all ubers in under 3 minute, without use of other excess damage. And i have seen thornbased necro beat ubers in just above 3minuts.
Now combine those two.

I would love to see more sockets on necromancer trophies. Their class specific item isn’t all that useful because of its socket limitations.

There aren’t many shield runewords as is, but 2 sockets means rhyme or splendour.:-1:
This would be a nice boost, as you wouldn’t need to run 156 strength for a monarch, leaving more points for stats that are more relevant to the necro. Being able to build spirit early game might incentivize a few more people to pick necromancer as ladder starter.

Necromancer is at no risk of being overpowered, so this is a safe move to make as far as I can tell.

EDIT: the one downside I could think of, is having spirit in Necro trophies would remove what little usage we do get out of the unique trophies.

In the mod im making i added different implicits on necro head

Poison damage % and Physical damage %

i also made a few early learn class specific uniques as this selection was non-existent

I would give psn dagger 10-15% bonus damage each level.

Anyway. I would love to see that shield i had as an example.
Lets say ur psn dagger last for 18 seconds.
Then those base 250 poison damage over 1 seconds would scale.
250 * 18 = 4500
Then on top add bonus from forexample trang oul’s gloves.
4500 * 1,25 = 5625

Assuming i run a 100% deadly strike, build with phoenix and eth 300%ED fleshripper.
Adding lvl 10 blade mastery, and 250 damage from shield.

Damage Knife: 88-340
Damage Shield: 250 if max rolled
(88+340)/2+250 = 464 average base damage.
Lets say we have 200dex and 100str. (200+100)*0,75 = 225% ED
Blade mastery: 10+1+1+1 = level 13 on my build:
88% ED/136%AR/26% Crit (crit will help reach 100% DS if not lvl 99)

464 * (1+((225+88)/100)) * 2 = 3883 average damage(DS% included).
So nothing overpowered.
Fana merc = 152% more ED
Using Might merc = 230% more ED
Fana + Inner sight + Thorns act1 merc example:
464 * (1+((225+88+152)/100))*2 = 5243 average damage.
65% CB
60% OW
AMP

As one can see it could reach decent damage. Not great, not great dps, but a flexible single target damage, with poison on top.
Having 10% bonus to damage from psn dagger would yield around 410% on lvl 41 poison dagger.
Which would make the average physical damage on a crit hit:
464*(1+((225+88+152+410)/100))*2 = 9048

Ofc having 20% chance to cast level 10 bone armor would be even more fun stat xD
But that would render Bone runeword useless.

Would just be really cool in pvp ^^
Tele staff, bramble, golem, such shield, oak, prison/walls, amp.

Poison dagger is bad not because of damage but because of mechanic

A skill adding poison damage with a heavy weapon restriction is just a bad design

I’ve actually reworked it to work with all weapons and on kill it has a chance to spawn poisonous flying daggers

And since my mod turned all the charges into +1 Oskill and improved the synergy system into affinities, you can use it viably as well on other classes

An Amazon investing in poison( plague jav & poison jav) and/or minion skills ( decoy and valk) can build a poison dagger build while benefiting her passive skills (avoid, dodge, critical, evade)

OK. That’s interesting. Are you using it just for ubers, or for all content? Do you put points into synergies, or just max poison dagger for attack rating and you don’t worry about poison damage?

I’ve mostly throught of it as an elite sniper kind of build and haven’t used any summons yet. Between the necro and the merc, you get a couple of kills and CE fine. I see yours would be better for ubers. I might have a try and see how it goes for other parts in my testing.