Feedback for 2.6 after testing some PTR! RWs and BONUS

Blizz SORC eat them all for a breakfast even naked, I tested A1-5 and mostly CS runs (fun+profit+fast and Diablo:)

Barb or melee need years to trigger BoS from this Shi1tty RW.

Ama BOW is just Java with Bow swap with Strafe/Multi, yes it works well… for swap only, cuz Java w/ rdm blue javelins >>>>>>> Bowa with this cr4ppy RW.

Assa w/ that RW weapon is still BAD or even WORST and most annoying build in the game! These % is more iritating than usefull! This is D3 mechanic, its terrible and pitiful!

These all new RWs are joke, BIG joke!

My propositions

Hustle

Weapon
+1 to BoS
10% Chance to Cast lvl 9 Corpse Explosion when You Kill an Enemy
10% Chance to Cast Amplify Damage on Striking
+30-35% Increased Attack Speed
+30% FRW
+400-450% Damage To Undead
+500 Attack Rating Against Undead
+400-450% Damage To Demons
+500 Attack Rating Against Demons
+10 to Dex
Armor
+2 To All Skills
+1 To Dragon Flight
14 lvl Vigor aura when equipped
lvl 9 Teleport 30 charges
replenishes 1 charge every 3sec
Damage +100-150
+20% Chance To Crushing Blow
+20% Faster Hit Recovery
+10 To Dex
15% slower stamina drain
Mosaic
+2 to Assa skills
+2-3 to Martial Arts (varies)
+35% Increased Attack Speed
+250-350% Enhanced Damage
Ignores Targets Defence
-15-25% to Enemy Fire Resist
-15-25% to Enemy Light Resist
-15-25% to Enemy Cold Resist
prevent monster heal

Enigma should be added to helms to fix this sh1tty BiS problem once for good.

Enigma helm Enigma armor
Jah-Ith-Ber Jah-Ith-Ber
+2 To All Skills +2 To All Skills
+45% Faster Run/Walk +45% Faster Run/Walk
+1 To Teleport +1 To Teleport
+20-25 IAS +750-775 Defense
+(0.75*Clvl) To Energy +(0.75*Clvl) To Strength
Increase Maximum Life 5% Increase Maximum Life 5%
Damage Reduced By 8% Damage Reduced By 8%
+14 Life After Each Kill +14 Life After Each Kill
15% Damage Taken Goes To Mana 15% Damage Taken Goes To Mana
(1*Clvl)% Attack Rating (1*Clvl)% Magic Find

… and BONUS

Assa finishers, also should NOT consume any charges; all should disappear after some amount of time, simple and clear, 0 or 100.

Elemental dmg should be “fixed” and always hit like on Charged Strike or every fcr elemental spell.

Physical dmg on all weapons should be “updated” and increased by ~2x.

“Grief” RW should be added to Bows.

Stamina reworked as passive ~30% eFRW and no longer needed for run.

“Inertia” suffix for charms; buffed to 5/7/9 for s/m/l.

Medium and Heavy Armor should get 5% and 10% base Damage Reduction.

/p2-8 setting is added for 2-8 public games w/o lvl restriction.

Thats how I see 2.6

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