Blizz SORC eat them all for a breakfast even naked, I tested A1-5 and mostly CS runs (fun+profit+fast and Diablo:)
Barb or melee need years to trigger BoS from this Shi1tty RW.
Ama BOW is just Java with Bow swap with Strafe/Multi, yes it works well… for swap only, cuz Java w/ rdm blue javelins >>>>>>> Bowa with this cr4ppy RW.
Assa w/ that RW weapon is still BAD or even WORST and most annoying build in the game! These % is more iritating than usefull! This is D3 mechanic, its terrible and pitiful!
These all new RWs are joke, BIG joke!
My propositions
Hustle
Weapon |
---|
+1 to BoS |
10% Chance to Cast lvl 9 Corpse Explosion when You Kill an Enemy |
10% Chance to Cast Amplify Damage on Striking |
+30-35% Increased Attack Speed |
+30% FRW |
+400-450% Damage To Undead |
+500 Attack Rating Against Undead |
+400-450% Damage To Demons |
+500 Attack Rating Against Demons |
+10 to Dex |
Armor |
---|
+2 To All Skills |
+1 To Dragon Flight |
14 lvl Vigor aura when equipped |
lvl 9 Teleport 30 charges |
replenishes 1 charge every 3sec |
Damage +100-150 |
+20% Chance To Crushing Blow |
+20% Faster Hit Recovery |
+10 To Dex |
15% slower stamina drain |
Mosaic |
---|
+2 to Assa skills |
+2-3 to Martial Arts (varies) |
+35% Increased Attack Speed |
+250-350% Enhanced Damage |
Ignores Targets Defence |
-15-25% to Enemy Fire Resist |
-15-25% to Enemy Light Resist |
-15-25% to Enemy Cold Resist |
prevent monster heal |
Enigma should be added to helms to fix this sh1tty BiS problem once for good.
Enigma helm | Enigma armor |
---|---|
Jah-Ith-Ber | Jah-Ith-Ber |
+2 To All Skills | +2 To All Skills |
+45% Faster Run/Walk | +45% Faster Run/Walk |
+1 To Teleport | +1 To Teleport |
+20-25 IAS | +750-775 Defense |
+(0.75*Clvl) To Energy | +(0.75*Clvl) To Strength |
Increase Maximum Life 5% | Increase Maximum Life 5% |
Damage Reduced By 8% | Damage Reduced By 8% |
+14 Life After Each Kill | +14 Life After Each Kill |
15% Damage Taken Goes To Mana | 15% Damage Taken Goes To Mana |
(1*Clvl)% Attack Rating | (1*Clvl)% Magic Find |
… and BONUS
Assa finishers, also should NOT consume any charges; all should disappear after some amount of time, simple and clear, 0 or 100.
Elemental dmg should be “fixed” and always hit like on Charged Strike or every fcr elemental spell.
Physical dmg on all weapons should be “updated” and increased by ~2x.
“Grief” RW should be added to Bows.
Stamina reworked as passive ~30% eFRW and no longer needed for run.
“Inertia” suffix for charms; buffed to 5/7/9 for s/m/l.
Medium and Heavy Armor should get 5% and 10% base Damage Reduction.
/p2-8 setting is added for 2-8 public games w/o lvl restriction.
Thats how I see 2.6