Feedback according to Mosaic Runewords (Improvement of assassin martial arts skills)

Feedback according to Mosaic Runewords

Improvement of assassin martial arts skills

  1. Improvement of martial arts charge-up skill (grant synergy of claw mastery skill)

each stab skill (3 types of FF, BoI, CoT) and strike skill (TS, CS, RS (PS)) has a 1% chance of ignoring the target’s defense per each claw Mastery skill.

  1. Improvement of finish move

1% chance per skill level of each finish move to grant non-consumed charge effect

3 Likes

Need a Traps skill buff

Paralysis traps that paralyze monsters and hole traps that bury monsters in the ground appear. In other words, it is necessary to change the trap to suppress the action of the enemy, not simply to kill it.

Wake of Inferno Trap Needs a Buff
It’s called hellfire, but it has no extra strength or satisfaction in hunting, and its destructive power is weak. “improvement”
All resistances of enemies hit after Hellfire skill is activated are reduced by -30.

shock web
Enemies hit are stunned by x% chance of 2 seconds per skill level

death trap
All nearby enemies hit by Death Sentinel are unable to cast magic casting skills for a certain period of time.

wake of fire
-Enemies affected by the wave of fire cannot attack first for a certain period of time and can only counterattack.

The activation efficiency of each of the above skills is up to 75% and varies depending on the skill value, and can be offset if there is resistance of the corresponding attribute.

1 Like

Those are awful and why are you dual
accounting? Why add so much CC to traps when mind blast already does it all. The improvements to MA skills are kind of convoluted.

2 Likes

Skills that use attack rating already mean a chance to hit. Having another chance on top of that seems unnecessarily complicated. Maybe better just give a substantial AR bonus?

1 Like

Do you think you can use Mind Blast in an 8-person party terror zone? It’s perfect to hear swearing from party members.

1 Like

Because it is an assassin, it is because the charge-up skill should be used easily with a probability. This is because the option to ignore enemy defense does not apply to pvp and is only a pve limited option.

1 Like

If you’re having trouble with 8 ppl you need a better party. Why not just remove cloak of shadows casting delay rather than adding weird effects to spells.

Even if briefly switched to our side by Mind Blast, that monster’s HP must be damaged by an ally’s attack.

1 Like

You know what that’s a good idea, still being able to damage converted monsters is a very simple fix that solves the problem.

3 Likes

MA sin don’t need ITD (ignore target defence). ITD doesn’t work for Unique/Elite/Boss enemy. - % Target defence much better.

Actually, as MA sin. We need Charge moves ignore Block!
Monsters like Baal / Diablo or any monsters with shield. it’s hard to get charge ball due to the 20-55% blocks.