So you have no actual reasoning or anything of value to contribute to the discussion?
Ok then, bye. Username checks out, by the way.
Really now? And what’s the tangible challenge with rerolling a different character and levelling again, especially with farmed gear from the shared stash?
What actually difficulty is there besides time spent? Why not just cut out the middleman?
Be honest, it’s literally just a time sink, and provides no actual challenge.
Again, how does an optional respec affect your game difficulty?
Why are you so intent on controlling how everyone else plays?
Don’t be disingenuous. RPGs don’t gain any extra value because you are locked into a build. RPGs don’t become unplayable due to an available option to players to respec if they want to.
There is still a point in learning builds and skills; being able to respec would only foster that learning as people would now have room for error.
Being able to respec limited points is nowhere near the same thing as giving a player enough points to max out every skill. That’s a false equivalence.
Costing an increasing amount of gold per respec is also fine, but ultimately pointless in a game in which gold ceases to have any actual value after a point.
If you don’t like the respec, then don’t use it. That’s the beauty of options and choices: You can choose to do whatever you wish.
Why are you so dead set on preventing everyone else?
Why do you care if a different player exercises the option to respec, especially if it affects you in no way whatsoever?
How does it change how the actual game is played besides removing an enforced time sink to respec? The game will mechanically function in the same manner, and people will still have to level, farm items, and build to clear the content.
So why?
No one seems to be able to provide clear answers to these questions, yet still shows up to parrot and regurgitate the same old garbage as gospel.
The crickets are still chirping while waiting for one compelling response.
One.