Faster Cast Rate Breakpoints Amazon

Please fix the frame data for amazons so they are on par with the other classes. Enigma is arguably the most sought after runeword and it’s ineffective on just amazons, why? Because amazon is a D2 classic character so they didn’t need FCR for much before LoD. Revise!

EDIT: Typo

On par with which characters? Barbs, Necros, assassins? Then all have different cast rates as a way to differential the feel and playstyle of each character.

My vote is they just create some alternative gear options to Enigma that work for Amazon… Imagine how sick Spear Amazon would be with Charge 0-skill “Huaaaaagghhh!!!”

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Amazons having a lower cast rate is not a sound design decision but rather an oversight by the devs thinking that Amazons will only ever cast inner sight, slow missiles, decoy and valkyrie (all skills which don’t require spamming the skill).

Especially considering that Amazons don’t have any movement based skills, I think it’s more than fair to improve their FCR breakpoints to be at least on par with other non-sorc characters.

Which non sorc class? Most of the have different cast rates. How do you know it was an oversight, you read their notes? None of the Amazons skills use fcr, it was not designed to be a caster class at all. They should change the fcr for them so they can use a skill that’s not even theirs better is the reasoning?

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Doesn’t matter at this point. If blizzard is strongly considering this, I’ll think about it then.

I highly doubt there is a compelling reason for this, especially now that O skills were introduced into the game long after the decision was made to give Amazons a slow FCR rate table.

To say that Amazons ought to be assigned a slow FCR rate table because none of their native skills “use FCR” is just poor reasoning.

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Just because it’s not your reasoning doesn’t mean its bad reasoning.

Can you tell me what good reason there is for giving Amazons slow FCR rates, or are you just trying to be unnecessarily provocative?

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Non of their skills use fcr, Amazon was probably designed as a pure martial class in mind so therefore it was given lower fcr to fit the class archetype.

Right now you have a bunch of people suggesting changes to the game just because they think it will make their gameplay better without thinking about the game as a whole. Some of the core mechanics such as fcr, ias, fhr probably shouldn’t be touched. They made a big mess with Druid ias already and the fhr immunity will cause issues in the future.

A lot of times they just aren’t sound suggestions, its just I play this class please give me buffs. Literally no one else has thinks Amazon fcr is a problem, at least no one else cares enough to make a topic about it.

Yes, there’s 2 things to consider: archetypes and balance.

For archetypes:
The Barbarian’s archetype would be on par with Amazons when it comes to casting things, and yet their FCR rates are as fast as sorcs despite being the closest thing to not being a spell caster.

And as long as we’re talking about archetypes, Amazons would also be fast movers, but yet they are the only melee class to not have any skills or passives that boost their movement speed or effectively get around obstacles.

For balance:
On top of having much better FCR rates, Barbarians also have native passives/skills that allow them to run/walk much faster than Amazons.

Oh believe me, despite being a bowazon player, I’ve been one of the more vocal ones against buffing multishot damage… or making multishot proc amp damage, crushing blow, knockback and freezes targets on all arrows… or reinstating the guided arrow + pierce bug again. Why? Because I’m actually reasonable.

The FCR change however is more than fair, it’s non-game breaking and just makes sense from any other angle you look at it from.

It’s been a widely known and criticised element of Amazons actually that has greatly influenced Amazon gearing choices and whether people want to play the class at all.

The only thing that’s changed is a new balance patch was not on the cards until about 6 weeks ago.

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Amazon with 2sk and 45frw dont even need that teleport on enigma, give me a break…
And stop asking for screwing the game.

And druids, barbarians and hammerdins do?

I have windy druid with 163fcr - breakpoints sucks but it’s playable.
Barbarian fcr however is beasty one - but it’s only viable for war cry build.

About hammerdin - i’d like to see conc bug removed - it shouldnt give bonus to hammers. Either fcr and enigma isnt a problem here.

Comming to amazon - i made fend one, and im running around with 123frw and Forti on her - teleport isnt needed at all.
All know that javazon is fastest cow clearer - it it wont be fair to give her fast teleport as well.

I’ve never said Amazons are not playable or that Enigma is needed though, so you’re kind of missing the point.

So I’ll ask: do you think making Amazon’s FCR break points at least in line with Druids or Assassins is OP?

And actually, poison CE necros are faster at cows on a cows per minute basis, and will likely be so even after this buff… and even if this still remains a sticking point, that’s more a problem with lightning fury mechanics more than Amazons (ie, bowazons, spearazons, javazons) having too high a FCR.

META is to use enigma, it makes hunting items and clearing areas much quicker and is a main reason it is so powerful and expensive. FCR for amazons doesn’t have to be the best. The table can be slower than other classes, but not to the point where it’s the only class in the game that is not feasible for enigma unless you stack FCR with all your gear including your weapon and a spirit shield.

I like to have two wizards spikes on swap for teleporting on a barb =D

just give amazon higher innate run & walk speed :slight_smile:

??? All of those characters have better frame data than the amazon. Here is a table for reference.

Frames: 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
Amazon 0 7 14 22 32 48 68 99 152
Assassin 0 8 16 27 42 65 102 174
Barbarian 0 9 20 37 63 105 200
Druid 0 4 10 19 30 46 68 99 163
Werewolf 0 6 14 26 40 60 95 157
Werebear 0 7 15 26 40 63 99 163
Necromancer 0 9 18 30 48 75 125
Necro Vampire 0 6 11 18 24 35 48 65 86 120 180
Paladin 0 9 18 30 48 75 125
Sorceress 0 9 20 37 63 105 200
Sorc: [L] 0 7 15 23 35 52 78 117 194

I have italicized the fastest breakpoint achievable for the amazon and the same amount of frames with the FCR breakpoints for the other characters for reference.

As you can see, the fastest breakpoint for the amazon (152), is on par with 65 for the assassin, 20 for the barbarian, 99 for the druid, 48 for the necromancer, 48 for the paladin and 20 for the sorceress. It also has 19 frames for 0 fcr.

*Note that you will not be able to achieve this without a shield so bowazons will not be able to remain offensive while teleporting

As soon as the Enigma runeword came out and teleport is granted to all characters, it ceases to be a sorceress only skill. Everyone that trades for it should be able to use it effectively or do you think that some classes should benefit from these runewords with +2 to all skills and others not?

You directly contradict yourself. How can you speculate on how the class was designed but when somebody else says that it was an oversight you respond with “you read their notes?” I am not talking about speculation or fantasy. I have data and I back up my reasoning with real logic.

Everyone that wears Enigma gets those bonuses. So the amazon cant teleport effectively and that is fair? Fine, nerf everyone else of their 45% run speed; is that what you’re suggesting?

I’m not screwing with the game, I am making a valid suggestion which is the point of this entire forum sub-section. But thank you for the traffic.

I have absolutely ZERO interest in bending amazons in such a way that puts yet ANOTHER character as reliant on a friggin enigma. The item needs to go.

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How would buffing Amazon’s FCR tables make them more reliant on Enigma?

Removing Enigma from the game is not a great idea either from the point of view that too large a portion of the player base will take this too negatively and abandon the game.

Instead, teleport itself can be nerfed to make it no longer a 1 point wonder skill (and in some way, affect the speed at which you can move across the map).

To compensate, monster density can be improved all throughout hell to offset the increase in time needed to farm overall.

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