Before I get into this specific thing, I would like to say I have found the changes to MA to be functional and fun, just needs some help in visual ques in how many charges are built up since they are hidden by monsters most of the time.
The proc of Treachery is overwriting a higher skill hard cast of fade. This might seem trivial, but it means the difference of having a very fun and viable dual claw MA Phoenix Strike setup and just going back to a riftsin. I am a very casual player (high play times, just really hate magic finding ), having 2-3 HR in gear at the end of the season is all I will ever achieve so I don’t test with gear that takes HR to make or obtain. For me, Treachery is endgame gear.
String of Ears and a level 28 Fade is enough DR for me to not feel like MA is entirely too squishy with a dual claw setup. I won’t play it at all if I have to recast Fade after every fight when using Treachery. Phoenix strike is only viable to me if i can use Dragon Claw to consume charges 2 and 3 at once ( fantastic change ). I don’t want to bother with the first charge since everything is usually dead by the time the Meteor lands and I don’t have the skill points to invest in it anyways. This requires 2 claws, so no Stormshield ( weapon block is inactive while moving, so DR is required if I ever want to run past monsters without dying and be able to handle a handful of monsters at once without Mind Blasting).
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I agree, this should apply to all proc buffs and de buffs, it should not overwrite the same skill that’s higher level and already active. Small detail but great QoL change
unfortunately, that’s how the game works. it’s always been like that and it should be like that for all buffs and debuffs. sadly it can’t be changed for edge cases. it’s just part of the game and has been since the beginning
Oddly I don’t consider Treachery a Assassin preferred armor. The Proc fade either needs to be embraced and you don’t put any points into fade/burst of speed, or you don’t use the armor as it does overwrite the skill you hard cast.
I think the Proc fade is a great thing but it makes it so I don’t use Treachery on Sins. Even if it didn’t overwrite a higher level Fade, if you wanted BoS it would overwrite that. Imagine running through an area with BoS on, you get hit, it proc’s fade and kills your running speed. You now need that DR just to survive.
I’m actually quite frustrated with this too, I really want to wear the Treachery armor for my kicksin but it overwrites the BoS cast from the player.
I’m not sure why a Pally gets to keep multiple auras (holy fire, holy shock) on at the same time through items, and can also have their own aura such as conviction on. But for Assassin, the Fade proc from Treachery overwrites the Fade or BoS that the player has cast.
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Did you say that Dragon Claw is spending 2 charges at once??
yep, and dragon talon does 3 if you have enough points in the skill for 3 kicks