If you have the same die facet in multiple items it should release an attack for every one of those faceted items
For example, fire die facet in helmet, armor, and shield, it should release 3 meteors
If you have the same die facet in multiple items it should release an attack for every one of those faceted items
For example, fire die facet in helmet, armor, and shield, it should release 3 meteors
Sometimes I wonder if you’ve made a few buckets with leaflets, each one having an item, mechanic or something about the game written on them… You draw the leaflets, then you think of some way to buff buff buff buff them, then post it here to see if it sticks with the community.
I hope that you do realize the game is easy enough, right? Especially to the many veterans of the game… If anything, it could use some nerf nerf nerf nerf nerfing.
on death mechanic is in pratice a non-existing mechanic
not sure how to nerf it even more beyond useless
maybe we should change it to lvlup which is even more useless…i think it would be a nerf
overbuffing
maybe something fun but not over the board like “1% ctc lvl 5 … when struck”
with the skill being random picked from bone armor, thunder storm, chilling armor, blade shield, decoy and so on…
ofc skills like enchant, burst of spd, ES and fade dont need to be in this pool
Hmm, I like this idea for different Facet ctc skills. They could be themed after their element like a cold armor for cold, Thunderstorm for lightning, maybe Enchant for fire, and Venom for poison.
Of course, what might make more sense is to just change the trigger for the current effects to a low ctc for striking/being struck instead of dying/leveling, both of which are effectively useless.
Buff skills are a terrible idea. Such facets would become yet another mandatory pre-buff items, like Treachery is now. Players would equip them, stand in fire until the buffs proc, then equip the farming gear.
Curses (especially less-used ones, like Slow Missiles, Battle Cry, Attract or Confuse) make more sense.
Hurricane and Armageddon look attractive, have (unsynergized) durations short enough that pre-buffing is infeasible, but unfortunately unsynergized damage makes them useless. Maybe just Hurricane for its chilling effect only…
Some ideas for new death facet skills
Warcry
Armageddon
Volcano
Tornado
Bone Spirit
Blessed Hammer
Fist of the Heavens
Lightning Fury
Plague Javelin
Single cast, and all especially high levels, of course.
Most of those skills have multiple synergies, and without them they deal little damage even on high level.
Some examples (using Maxroll skill calculator and builds from there, with items):
Tornado lvl 44: 6k synergized, 1k unsynergized
Hurricane lvl 44: 2.7k / 0.7k (and 5× shorter duration!)
Fissure lvl 44: 4.4k / 0.8k
Bone Spirit lvl 44: 6.2k / 1k
Proc rates would need to be high enough to make those worthy. Otherwise no one would use such Facets to deal additional 1k damage every 50th monster attacked.
Die facets, in general, suggested above would primarily benefit PVP
It is true that the skill level needs to be very high. I would go far beyond lvl 44 on most
88 Warcry
82 Armageddon
82 Volcano
87 Tornado
62 Bone Spirit
124 Blessed Hammer
79 Fist of the Heavens
64 Lightning Fury
54 Plague Javelin