I really hope this gets fixed eventually as I feel I just had my whole world crushed lol. So I know a long time ago people used to say to be careful letting your ethereal items going to 0 durability…But I heard that got fixed as far as throwing weapons were concerned. Well I was doing pindleruns earlier today and my ethereal balrog blade with the following stats just got bricked.
118-603 one hand dmg
441- 954 two handed damage
20% attack speed (due to being shael runed)
+439% enhanced damage
+232 attack rating
4% mana leech
9% fire resist
repairs 1 durability in 33 seconds
This was a self-found item so you guys can see why it makes me so damn sad as it was my whole motivation for leveling and playing a barb as long as I have.
Hopefully you listen and eventually fix this bug. It was really cool that you (Blizzard) fixed this bug when it came to ethereal throwing weapons not repairing when their quantity went to 0, but I really hope you guys do it for other ethereal repairing weapons and armor as well.
At least give us an expensive (zod) option to put in the item and unsocket it again when we mess up really badly.
Yes, the difference being eth replenish throwing weps continue replenishing when they reach 0 quantity, unlike eth repair weapons that permanently break when they reach 0 durability.
Yeah, “new” ~23 years ago with v1.07 when LoD released.
All I’m saying is since eth rep throwing weapons don’t become permanently broken when they reach 0 quantity, then eth rep melee weapons shouldn’t become permanently broken when they reach 0 durability either.
And that’s why I made the entire thread to begin with. Maybe you can actually help them fix this bug instead of basically lobbying for it to stay the same.