Just going through all the equipment options in detail for these mercs and trying to determine the BiS gear for them… Some ideas for to fill gaps in this merc’s gear:
- A sword runeword with at least 50% FCR would be needed to allow the A3 Merc to hit the 138% breakpoint (65% would be more ideal for a bit of gear flexibility).
- FCR in general is important to A3 Merc but you’d break the game if you added FCR to anything else… So maybe just a sword “stat-stick” with lots of FCR? Or just lower the A3 Merc’s max breakpoint to 120%?
- I think life-leech doesn’t work on the A3 Merc? So a runeword with big “life after kill” or “replenish life” would suit this merc well.
- Dex and Str are problems for this merc, so something with boosts to these stats could be good…
- Because this merc naturally has such high resistances +all res is not very useful, so if you made a runeword for this merc, the lack of resistances would make it much less usable on player characters (could use this as a way to balance a new runeword).
- On a similar note, “+% to maximum resistance” is extremely good on these mercs - possibly a good mod to include…
- There are very few equipment options that an A3 merc can feasibly use that give an aura. Lawbringer (sanctuary), Phoenix (redemption), Dragon (holy fire), Dream (holy shock), Flickering Flame (resist fire), Bramble (thorns), Plague (cleansing), Last Wish (might) are the only options I see that can work. Not many of these are useful to the player (except sanctuary/resist fire/thorns/cleansing/might)… Are these options good enough to compete versus Act 2 mercs, or do we need more options for auras in swords?
- Act 3 mercs gain no value from any gear with “% chance to cast on striking”, gear that has “% chance to cast when struck” is best.
- Act 3 mercs probably need access to more gear with “% chance to cast when struck”. To compete with Act 2 mercs, the probably need gear that can proc:
– Decrepify when struck
– Amp damage could be nice since A3 merc can’t us Brand?
– Actually not as many skills as I thought, still worth thinking about… - I don’t see any good elemental absorb gear the A3 merc can use? Don’t know I didn’t think about this in detail. Could be nice to have.
Alright, I’m running out of ideas, but those are my observations - I feel like A3 merc needs some sexy gear to spice them up a bit more…
Not seeing many gear options on an A3 merc that beat a vanilla set-up like double spirit, FCR circlet (or Nightwings/Griffon’s/Flickering Flame), and either Ormus Robes or Vipermagi.
Maybe that’s enough options? But I just feel like Act 2 merc options are better overall still…
95% of A3 mercs will probably be geared with that set-up
Edit: on a different note, it looks to me like Plague was created as a possibly great option for the Act 3 merc? If it was, I’m just not sure whether it’s that good an option on that merc? Something to think about…