Enigma teleport alternative

Honestly, I 1000% agree w/you on the runewords point now that you mention that :point_up_2:

There are many other areas of the game that could be improved – unique items in general and lots of other QOL fixes before (or ever) adding more runewords.

If there is an existing item candidate to buff with tele, Tyraels seems like a great option.

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Cheaper alternatives to enigma exist in the items that give teleport charges. They come on helmets, amulets, and weapons that you can use or swap to when teleporting.

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We have a NPC named Ormus. Just talk to him on normal and he may offer you a teleport staff for a high cost. At some point you will find a Naj Staff so you can teleport to wherever you want. Sure charges are not perfect. But teleport charges is a good alternative for enigma. We could also include a nice cheap runeword staff with teleport charges on it and not requiring a single hr to make it.

The thing about enigma is you do not need TP. I do not use charges, and it takes me like 3-4 weeks to farm it. You know finds more runes then TP boss farming? Not having TP and running the dungeons to get to bosses. Lots of runes will drop if constant, then Enigma feel like a reward. But I find less runes with it by far. It is for when “you’re good” with most runewords for you builds.

Armor
Fal Tir Io Sol

1 teleport
10 strength
10 vitality
Damage reduced by 7
2 mana per kill
100% chance to cast cloak of shadows when struck
-50% movement speed
-50% cold resist

The whole point about Enigma-Teleport is to have it always like a Sorc.

So whatever the solution would be for “budget teleport” must be

  • In an armor/ring slot so other classes then Sorc actually can use it without losing their primary weapon
  • Also be good enough in the other stats to be actually usable.

Why the hell does that even matter? Just answer #0 or gtfo?

Exactly, he states that it should be a staff on swap…well there are plenty already in the game. Any staff with Teleport charges can be bought even, no need for HR.

So IF an alternative for Enigma, it should be a helm and not a swap item. Since I play mostly summon necro, swapping means you lose parts of your army in example. I found last season one like it, a circlet +2 to skills, some life, some resis, some cast rate and with Teleport charges. IMO the best item I have ever seen in D2 in around 20 years playing, although I got to say, I do not play that often.

Errr but your proposed base is a Staff, so you would get “hits blind target”

This seems to favor casters or builds that already perform very well

If you use this as a staff on weapon switch, you’re giving up CTA, echoing sticks, MF/GF options, etc. Enigma doesn’t have to make such a trade off. Enigma also has massive MF and STR bonuses, PDR%, Max Life% +2 skills, FRW and beefy Defense bonus making it great even without Tele.

If you can afford Enigma I’m guessing it would be pretty rare to choose to make this instead, but I can see how it could be a stepping stone to Enigma that would be less annoying that shopping/finding an item with tele charges, and wouldn’t require recharging.

That said, I’m also thinking with tele staff, ammy, Naj Staff, I’m not sure we really need the cheap tele option, especially with Hustle for the FRW boost mid-game for those characters that want to take advantage of it.

6 OS Staff and Sur is still expensive enough you’re likely not going to be able to make one until you’ve established a decent amount of wealth anyway, at which point, you probably already have a geared out sorc, and the LVL 61 means even then you’re late NM/early Hell before you’re using it if you twink it to an alt. I guess there’s a pretty large gulf between Sur and Jah + Ber though still. I dunno just seems like solving a problem that isn’t really a problem.

Ber is technically half a Jah but in terms of trade value Jah usually ends up being about .75 of a Jah.

Single player obviously Is a different story but with the ability to run Lower K with a static map in players 7 HRS are much easier to farm.

2 Socket Staffs
TAL-RAL
lvl req 19

  • +1 to Teleport
  • +35% FRW
  • +25% FCR
  • 4 mana after each kill
  • reduces all Vendor prices by 5-10%
  • +555 Poison Damage Over 5 Seconds
  • Adds 150–175 Fire Damage

Loving all the feedback and different perspectives on this! Maybe the swap/staff idea is a dumb base. A helm would be interesting as mentioned above. And different rune combos.

And yes, I totally recognize that a handful of items do come with charges. I have a char with a Naj swap. Also have one with charges on an ammy. I use those chars to do different types of runs and I do find charges very helpful for strategic movement/merc positioning, etc.

But, also as mentioned above, I was curious to ideate around bringing Teleport to other classes as a skill through means other than Enigma, which is clearly polarizing. Do we need it? Of course not. Do some of you think it’s a cool idea? Sure. Do some of you hate it? For sure.

I’m sure many of us have been playing this game since long before runewords were even really a thing. I have. So, I’m not advocating for one side or the other – just had a random thought about this topic and was curious what y’all had to say :nerd_face:

Add 1 to tele to Arkaines Valor
Make uniques great again.

Just roll a sorc.

Boom done.

This thread is proof that itemization is bad

Of course Teleport and mobility are great to have at all stages of the game, for different matters.
In combat, teleporting to move merc/summons, dodge damage, position to cast your own spells, don’t see people complaing about this aspect.
Early game frw and survivability will be very helpful for getting through the Acts, teleport even more than running around or jumping, but we already have tele staffs and amulets as said before. I don’t feel like the early-mid game is a huge problem.

On the other hand, enigma is a must for most end-game builds, and I think it feels that way mostly because you are always teleporting your way to your farming spot, to the next monster pack, to the quest. It gets repetitive fast.

Terror zones helped a lot in this matter, you can just go to WP and can farm a lvl85+ area, some times its a bad spot, sometimes its great, but you don’t need much teleporting around to get there and farm. I like the direction this is going, they improved monster lvl, which helps xp and drops, but I still feel we could have more options of monster density.
In the end game you wouldnt need as much teleporting if you just have a full screen of decent mobs to kill. I would love ways to interact with monster density, and maybe this way stuff like Evade/Dodge/Walk through monsters can be more relevant.

TLDR; IMO teleport and enigma are fine, I would rather change the meta around teleporting and why its OP, to balance other aspects the game.

back again for your daily reminder that… ENIGMA IS NEVER CHANGING.

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A staff is a terrible idea. Why not just use najs at that point. Of all th items to choose you pick one for a caster. I literally despise this with all my heart. How about another armor with less mods. Seriously… A staff… That adds elemental damage. Hey lets make a teleport item geared towards casters again. Maybe think more before putting forth an idea.

Ahoy! Another knuckle-dragger missing the point about charges, item diversity et al!

Last I checked, there was no restriction on literally any character class using a staff…so the point about this being “for casters” is moot.

My god I am stunned how many of y’all are treating this idea as if it’s one PTR away from being actually implemented.

Cheer up, butter cup, nothing’s gonna change :smile:

omg, stop playing diablo 2. go play diablo 3 or 4 coming soon.
or just be the enigma for 5bucks.

diablo 2 is like the longest closure that people can find. you would have grand childrens already if move on