Give it 50 to 80 charges. The game wasn’t designed with the idea that EVERYONE has teleport. Dupes and bots haven’t been dealt with and here we are at the very start of ladder with half the people running around in engimas just flying around like nightcrawler.
Either give any non-sorc a .5 sec cd with teleport or give enigma limited charges and a high repair cost.
Also, buff are needed for most specs/classes. 90% of players are only using the top 3: hammer/foh, blizz/nova, javzon. If you’re playing anything else, you’re just sub-par and killing at much slower pace.
i really dont have a problem with the way it is. If you make teleport harder, it just means sorc is 100% required for efficient baal/diablo runs. So I’m all for ways for everyone else to use it.
And? It’s not like you don’t have a choice in what and how you play? So you kill slower? so what? This is not a competition… it never was. Unless you have 7 friends who want to funnel you gear, you’ll never compete for “THE TOP”, whatever that means to you.
If you don’t like it, play something else, or play a different way. Nothing needs to change when the only thing preventing you from competing (again, whatever that means), is you.
Forces people to spend time and gold repairing it or recharging it with Ral Runes.
Also since Ral Runes need to compete with Caster Amulets the price might go up slightly.
Also, my suggestion is 80 charges btw because that’s roughly how many teleports you need to do a seal pop + find the Thrown of Destruction in the Worldstone Keep.
Bonus: It should be level 10 Teleport Charges to simulate Heart of the Oak, Spirit, Harlequin Crest, Enigma +skills. (Not that the mana cost matters that much, but it’s only fair)
It’s not Enigma that’s OP, it’s the Teleport skill itself. If all you did was nerf Enigma than the population would be even more sorceress-heavy than it already is. In order to balance Teleport, it needs some sort of cooldown, or its range needs to be level-dependent, or some sort of temporary vulnerability is introduced.
That said I have zero confidence Blizzard will ever touch teleport or enigma in D2R. It would be super controversial and cause all sorts of drama.
It is true that Teleport is what is problematic, but that’s why i believe giving Enigma Charges is a compromise.
Teleport is to powerful. It makes the game too easy and allows people to skip content like this is D3 (idk i’ve never played it :P), but seeing how defensive people get about it on the forums i’d say to leave the skill alone and just alleviate the issue Enigma causes; mostly because Enigma is a great example of power creep which i like to avoid.
It clearly is designed so everyone can have teleport when find jah and ber. Unless if you know something that we all dont know from blizzard, like they didn’t have this intention. An official statement etc. Plz post it for us
Yeah, but if the sorceress is the only one left with free teleport, you just make the meta even more centered around playing sorceresses. And sorceresses are already what most people play.
If they aren’t willing the address the root problem with teleport, I feel like it’s better to leave enigma as is.
That’s a great way to “balance” D2 to force everyone to play sorceresses.
Nerfs to hammers and lightning fury would hopefully even things out somewhat, but the other issue with D2 is itemisation and underlying game mechanics are in favour of casters as well.
Sure, but Spirit isn’t really the problematic part in this case. The problem with itemisation in D2 is generally speaking caster gear is weighted to uniques and relatively cheap runewords, where as melee gear is weighted towards expensive runewords, magic and rare items which are much more difficult to obtain.
The impact of no enigma will be much more felt than the cost of rent going up because of UBI though.