What do we think about the following ideas. I know both are going to be controversial to people who want no major changes to D2 (un-modded), but I could see both being good and adding to choice/diversity of builds.
Make energy a required stat for certain items (staff, wand, orb, etc.). Currently, Energy Shield is the only reason to have any points into magic. At least that I am aware of.
Make breakpoints on statistics that incentivize more than vitality.
Could be breakpoints on skills, as mods often do, such as every 100 energy you can an extra projectile when casting fireball, or every 50 energy, Inferno gets 1 yard wider. Or singular breakpoints such as if you have 150 into strength, leap attack now does a physical nova of damage upon landing.
Or it could be breakpoints that are separate and are per character. Such as a barbarian with 200 strength gets to retain 50% of defense while running and a barbarian with 400 strength retains 80% defense while running, While a barbarian with 200 energy gets +20% damage added as magic damage and at 400 magic +35% damage as magic damage, or a barbarian with 200 dexterity has +20% damage while dual wielding two handers and at 400 dexterity has +35% damage while dual wielding two handed swords.
These are just thoughts that I think might lend to more build variety, stat based decisions, and interest in +stat charms/gear.
Either of your ideas would still not make me point a single point in energy… Classes are already WAY OP and you dont have to put a DROP of class specific items on to get a MASSIVE skill and damage increase to ANY class.
I am a bit confused by what you are saying. The barbarian is OP? You wouldn’t want say 35% additional damage as magic (helps with immunities too) for putting in more strength? Of course the numbers are just ideas and placeholders. You wouldn’t want to have fireball shoot three fireballs instead of 1 by putting in enough energy? It might actually get me to make a fireball build, which is so annoying to play currently since projectiles are so slow and it is single target (in how it actually hits).
These are just ideas of course. I know PoD uses stat breakpoints for skills and D4 is going to (at this point).