It is no secret that Skele Mages need some love. We also all probably at least at one point believed that the items with “-X% Enemy Resistance” worked with our traps or or minnions.
But, it doesn’t.
What problems would occur if we extended this effect to our minnions and traps?
Thoughts?
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The obvious problem is it’d make the game easier.
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Why even have items that lower resistances on a necromancer? You have a curse that can do so, which includes poison as well. You’re better off boosting your skills to boost the skill which would lower resistances
as well as boosts your summons than having an item that lowers it passively.
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As already stated, Necromancer has Lower resist. They don’t need facets unless you’re that specific poison build. Your mages have all elemental damage types so a summoning necromancer should have no issues with immunities with the upcoming buff to skeletal mages.
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Asn’s have the advantage to prep ahead of time and stack multiple traps providing her with amazing protection.
A sorceress does not have this luxury and may have to quickly adjust without being able to damage anything in the process until she’s in a better position.
It’s probably best to leave it as it or risk it being too overpowered.
Yeah it’s a big reason imo that trap assassin loses to light sorc. Light sorc does way more damage because traps don’t scale as well
Light sorc throw on griffin and crescent moon and just blows up everything. Traps can’t get that damage boost
On the other hand there is one sorc vs 5 traps or more minions. It would be a huge boost probably op. Best to leave it but it does suck
It would open up some cool itemization, and it’s unintuitive that it doesn’t work. A trap assassin who doesn’t know better and looks at something like Crescent Moon is going to reasonably assume the -% to enemy lightning resist will help them. There are probably countless trap assassins out there using it right now thinking it helps. The fact that the game doesn’t make it clear is bad UI/UX at the very least.
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Exactly. It’s like impossible to know this. I started d2r assassin for first time ever. I had no clue those didn’t work with minions or traps.
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The developers did state that the tool tips will now be more user friendly in the upcoming patch. Maybe then it will state that those items do not increase the Assassin’s trap damage.
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You sound so much more hopeful than I do. I like my Skeleton Mages but they need A LOT of love to be strong enough to really rely on. My only hope is that they can become a place to dump some of you ~lvl 80+ points in and not be just worthless fodder.
They did specifically state that the Skeletal mage will be buffed in the 2.4 patch. We don’t know how much, but they should be viable at the very least. Maybe there will be summoners with only skeletal mages in the future and no skeletal warriors!
I predict a Fire golem + mages + lower resist build to come out. Have a few skele warriors act as tanks and BAM, you got yourself a strong build, assuming the mages are buffed efficiently.
I could also see Iron Maiden + blood golem combo returning again since they talked about a thorns buff which could potentially mean an Iron Maiden buff.
I think what could be interesting is if they allowed curses to have more synergies within its own tree or taking from other skills from bone/poison and summon. For example, an interesting idea could be to have confuse to synergize with golem mastery so we could have some wierd golem build.
You would do it for better damage.
The same reason a lightening sorc runs an Infinity Merc and will still run a Griffin’s Eye and lightening facets. Lowering resistances is great, but lowering them by even more is better.
I mean how will you do it? If you change how are summons getting bonuses like that, will they also be improved by facets increasíing +lighting damage? I dont want to see that, trap assassin is already strong. I dont feel like -enemy res is such a big deal as you can have infinity anyway.