Elements & Immunity

A Paladin who uses Vengeance and Conviction.

You can deal 3 different types of elemental damage AND have -150 res from Conviction.

The only monsters that you can’t kill without switching to another skill are the Pit Lords in the Furnace of Pain and Uber Tristram.

I get there are ways around it, but it kind of sucks when you’re lvling a pvp fire sorc etc. I don’t like hard immunities in a game, I think they should get rid of the hard cap and just make them really tanky against certain elements. Infinity won’t break monsters such as venom lords in hell though also.

I might be crazy but I believe immunities were kinda put in because they for the most part expected people to play together.

Which if your party is built with immunities in mind you would have a character that could take out whatever ones you couldn’t.

If you’re leveling a PvP fire sorc, and don’t want to deal with fire immunes, then level as a different build, and respec when you reach the level you want to PvP at. They have respecs in the game for that reason.

There are so many simple solutions to this.

You have 7 teammates who can take care of immunes for you.

So to sum up the argument.

  1. You MUST diversify.
  2. Or you MUST use Infinity.

And you call this “Hard” difficulty?

Yes this is a great point that I’m surprised wasn’t mentioned yet. D2 was made with multiplayer in mind. If you want to build a pure fire sorc and don’t want to sacrifice any points into any other trees, you still have the option of teaming up with other players who can compliment you.

Which will greatly depend on what they do for loot drops

(I’m sorry to bring it up but it’s valid)

Cause ALOT of people won’t be playing group games if loot is the same

I didn’t say that, you did.

No bosses have immunities, and will not prevent you from progressing through the game. I have a pure cold sorc that has no points in any other trees except static/teleport, and she can clear Hell no problem. You just skip cold immunes, or let the merc kill them, or allow another player to, etc, etc.

If you find immunities not fun, then instead of having an all or nothing mentality, (like my blizz sorc does) change your mindset and stop the whining. Your options are to use one of the many solutions suggested in this thread, and there many of them. Immunities are a very unique feature of D2 that are core to the game.

No, the main reason for immunities was to have difficulty scaling as mentioned in Nightmare and Hell difficulty, apart from just increasing HP and Damage of monsters. Its a great mechanic.

Also, as mentioned, every class has access to multiple elements, physical damage, or magic damage. The game intended for people to diversify their spells in order to be prepared for monster immunity. With synergies, people started dumping all their points into a single element and its same-element synergies, which caused players to bump into targets they cant kill themselves.

D2 gives you a choice, kill non-immune monsters fast because of single-element OP spells, or diversify and be able to kill ALL monsters, but slower.

It really isn’t.
Just play with a loot sharing group in private games and you have private loot without Blizzard even having to implement it.

Which works great if you have a loot sharing group.
Personally I won’t because I’m older and I don’t have real life friends who play nor do I belong to any forum groups ext

Most people just invade pub games and go and boss kill solo

Rock, Paper, Scissors.

You literally can not beat the game alone with pure cold… Have fun with not killing the ancients dude.

Yeah, except they give you the ability to have both Rock and Paper or Rock and Scisors, or Scisors and paper simultaneously.

You can even have all 3, but then they wont be as fancy :slight_smile: I don’t think I ever triple specced, but dual-speccing is common practice early in the ladder (especially with Fire/cold/light).

To echo a lot of what was said here, there are a lot of options, and fairly easy to obtain, that can help deal with the immunities presented.

If you choose a single damage type of any kind, you eliminate most issues with your merc; if you choose a 2 type hybrid, you should eliminate all issues. Oddly, going for trispec tends to gimp rather than further that, due to the way synergies work (not to mention some classes, like barbs, only have access to 2 types).

@McLadin: Keep an eye out on Discord for clans popping up; I’m looking to create one for D2R, for example, and I am sure there will be others; just find the right one for you, if you like. I am comfortable solo but MP takes a lot of the pain away and actually opens up more build diversity since you’re not shouldering the load alone. (apologies to Op for the hijack)

That would suck to find out in single player.
Thankfully, I always played on multiplayer.

I’m pretty sure I ran away that entire fight anyways.
But it was fun running away from the grasshopper.

This is the average resistance across normal, nightmare and hell, taken from the 1.13c monstats.txt file, which includes chests. I wrote this program just now, and haven’t checked which acts has the most resistance yet because I couldn’t see any such categorization at first glance.

			Physical	All			Fire		Lightning		Cold		Poison
Normal 		6.71 		5 			8.2 		7.88 			12.1 		18.48
Nightmare	7.11 		5.5 		9.77 		9.44 			12.77 		19.43
Hell		7.37 		6.5 		11.6 		10.61 			14.67 		20.72

You’re wrong.

If you are single-element, you keep resetting ancients until they spawn without immunity to your element. This is common knowledge.

Also rerolling ancients is super easy, by opening a portal.

Resistance and immunity are very different. But still that’s interesting and definitely shows why cold mastery is so important for cold sorc builds since it appears to be the second highest average resistance across the board.