Elements & Immunity

Some builds can’t be brought into hell difficulty because of immunities. I wouldn’t mind seeing some kind of balance, that allow players to make different builds viable. What do you think?

I don’t really think, that immunities are that much of an issue.

It’s a good thing, that not every built is effective in every single area, because it gives them different weaknesses and strengths.

If they did any immunity changes at all, then they should add a few more magic immunes at strategic positions to balance the Hammerdin a bit better.

All classes can run hell in spite of immunities. Builds aren’t relevant for act bosses, gear with elemental resist is. Shields, gems, runes, are the best source of elemental resist.

I always liked my Hydra Build. But in Hell, Fire didn’t do so well…

There are plenty of areas with non or very few fire immunes which you can farm as a single element fire sorc.

There is ways how to break immunities nearly for all Enemies:

Merc with Infinity equipped : Conviction Aura
Use Wands with lower resist curse as charges, you dont need even rares to farm, already blue items got Charges and can be with the Cube refueled and repaired again
1 Ort Rune + 1 Chipped Gem of any kind + Weapon
Ort Rune and chipped gems drops really every (low rune and low gems category)
NPC can repaired if i am remember it correctly but cost for sure insane

Use Hybrild Builds to play trough Hell

Jesus this game is made for different varieties to play trough Hell,

And it’s good if we use different Builds and methods for each difficulty to learn different kind of aspects.

Team-Play with Pala (Conviction Aura) and Necro (Lower Resist Curse)

I pretty much turned Hydra after my Frozen Orb dropped off. Both Lightning and Fire are much better than Cold, when it comes to breaking immunities. Never really cared for Lightning though, not sure why…

Immunities are a good thing.

It adds a layer of difficulty in Hell other than simply increasing montster HP and damage.

It promotes having to incorporate build diversity and find more than 1 type of damage.

It is supposed to be challenging in Hell.

Honestly, It was a long time ago. I was probably comparing them to other builds, who could do pure elements and had not as many disadvantages. Knighthood has a good point about Hammerdins, they kind of made me jealous.

A Paladin with Widowmaker was more interesting.

This is untrue for a bunch of reasons. Immunities don’t stop someone from progressing through Hell difficulty.

  • Bosses don’t have immunities
  • You just skip the monsters that are immune, they are not necessary to kill
  • You can get a merc to help kill immune monsters
  • By Hell difficulty you have the option of choosing skills to be able to do more than 1 type of elemental damage, so this is up to the player

Isn’t there an enemy with both Fire and Cold immunity in Baal’s throne room?

There are a lot of unique monsters with double immunities, yes. But there is almost always a way to deal with them, even if they are immune to both of your chosen elemental trees with clever use of items, a mercenary, etc.

Whenever my Orb/fireball sorc comes up against a cold/fire immune unique I really feel like killing, you just static it down to 50% and let the merc finish them off. Never had a problem doing this.

Beyond that, there are lots of items you could use to give yourself temporary +elemental or magic skills/damage, etc. to do the job yourself too. You can do weird stuff like get a +3 firewall 2 open socket staff on a cold/light sorc and make a leaf out of it. 6 points in firewall can still kill monsters (eventually) in Hell lol.

Oh, the memories with static on bosses.
One of my favorite one point wonders.

Some builds can’t be brought into hell difficulty because of immunities. I wouldn’t mind seeing some kind of balance, that allow players to make different builds viable. What do you think?

Name them and we will tell you how you are wrong.

Every character has a couple builds that can handle Hell, might not be easy, but D2 isnt meant to be easy, but it can be done.

No. Essential part of the game. Hell is dangerous, in case you didn’t know. Sometimes you have to run.

Translation : Every character has cookie cutter builds.

That’s fine. But I would like a little bit more variety.

I never was a fan of widespread immunities, however that was not the root of the issue, synergies were. If I remember my history correctly, one of the factors of them was to give incentives to players to put points into skills while leveling rather than holding onto them and dumping into end game skills. Problem is, it turned into something else and was never balanced properly to difficulty.

This leads to a nerfing of multi specs and minimalizes those skills that were not meant as end game main skills, but as extra skills and toolkits, such as many of the defensive auras and the paladin conversion skill. Synergies should have been extra small incentives for leveling early game skills, but ended up feeling forced to take em in order to do enough damage, thus limiting your options for multi specs, such as dealing with immunes, and limiting a lot of extras such as the barbs myriad of toolkit skills etc.

Pure Cold : Sorceress
Pure Cold : Paladin
Pure Cold : Amazon

Cold in general…

Among the elemental resistances, Cold immunes are the least common. Pure cold builds are pretty viable for that reason.

I have a Hardcore, level 84 pure blizzard sorc that does just fine in Hell. Mostly use her for farming Bosses and ancient tunnels at this point though, and getting through Hell with all the immunes was a bit of a challenge, but it was fun. I got the Act 2 NM, Might aura merc so he can hit really hard and slaughter cold immunes I want to kill. And you still have static of course, to bring anything that’s not cold+light immune down to 50%.

I am not an expert on Amazons so I can’t speak to that. And what even is a Pure cold paladin? You talking a holy freeze build? By the time you get to Hell you have more skill points available to you, than you can even dump in Holy Freeze and all of its synergies, to where you will have other options.

Translation : Every character has cookie cutter builds.
That’s fine. But I would like a little bit more variety.

Some extra variety wouldnt be terrible, I dont deny they could balance a few out, make some higher skills a tad better.
Alot play cookie cutter for comfort, its a great challenge to try a different build and go play