well, a lot of people make these kind of topics so why not me…
i’ll try to keep things simple and not propose anything too crazy or against the druid lore
Hurricane: With the introduction of sunder charms my feeling is that the Hurricane skill should be changed to do physical damage, not cold damage, so that the build can fully benefit from the charm effect.
Tornado As a concept the skill is fine but the way that the tornado travels is frustrating to say the least, maybe make the travel path a little less random ?
Shockwave This will be a controversial one but i feel that the current bug should be fixed. AoE stuns that always hit should not get 4k damage.
Make the skill depend on IAS (not FCR) and add 1/4 weapon damage to the skill. Shockwave should not be played with caster gear, should be a supplement skill to a Maul build. Basically, the more you Maul the more you increase your attack speed and the faster you shockwave.
Hunger is a weird skill and no one uses it. Maybe make it steal a flat amount of life and mana based on skill level and make it always hit ? Maybe add a 2 sec cooldown to keep things fair?
Spirit of Barbs Right now this skill is useless even in NM due to very poor damage. Maybe, besides the raw damage returned, also add % chance to apply open wounds as retaliation? Lore wise the change makes sense and it would also add some damage that scales with the druid level, without being overpowered.
Aldur Set Maybe change the “+350% Enhanced Damage” set bonus to something like “-35% enemy fire resist”. This would make the set somewhat viable for a Fire Claw + Armageddon hybrid build to start farming Stony Tomb in hell.
Carrion vine. This pet has very limited use, maybe make it so it heals the pets as well?
Movement Speed Since shapeshifters can’t use Tele from enigma maybe also add some extra Movement Speed to Lycanthropy?
Pets I think it was a bad decision to allow the summoning of all pets at once. The AI is very bad and all they do is block themselves and the merc. Instead, we should revert to the old way but buff the pet damage and give them some unique features. Dire wolves could get open wounds or deadly strike and the bear could get some crushing blow instead of the crappy knock-back. This way you could use different pets for different occasions.