Hey, I was recently posting my changes to barbarian skills for my offline D2R mod and i would like to continue with improving druid. Changes i am making are in concept stage so its not final and I will greatly appreatiate feedback.
SUMMONING SKILLS
Raven
- Starting at lesser number of hits but every level increasing number of hits by 10
- Ravens no longer use blindness but instead have Amplify damage curse chance on hit, % and chance is increased on every difficulty
Summon Spirit Wolf
- cold damage increased
- new cold damage synegy from arctic blast
- wolves are ethereal, they ignore obstacles
- they gain +% cold damage and -% enemycold resist from character equip
Summon Dire Wolf
- they gain open wounds from character equip
- you can summon 5 of them instead of 3
Summon Grizzly
- gains crushing blow from character equip
Oak Sage
- increased physical damage reduction
Heart of Wolverine
- increased physical damage reduction
- slightly increased enhanced damage per level
Spirit of Barbs
- name of skill changed to Spirit of Nature
- thorns aura replaced by completely new aura which lowers poison, fire and cold
% resistance on enemies - increased physical damage reduction
Poison Creeper
- Immune to physical damage
- Poison damage on higher levels significantly buffed
- gains benefits from +% poison damage and -% poison enemy resist from character equip
Carrion Vine
- Immune to physical damage
Solar Creeper
- Immune to physical damage
- Mana leech doubled
SHAPE SHIFTING SKILLS
Lycantrophy
- Switched place with Werewolf
- +%walk/run buff for transforms
Werewolf
- Attack speed per level has no dimishing returns
Werebear
- 1% crushing blow per skill level
Maul
- No change
Feral Rage
- 0,5% life leech synergy from Hunger
- Longer duration of effect
Fire Claw
- Synergies reworked, they are +30% fire damage from Firestorm, Lycantrophy and both Werebear and Werewolf.
Hunger
- Added Attack ratting bonus
- Negative -75% enhanced damage stays but every level of skill adds +10% enhanced damage
- Mana cost decreasing every skill level by 0.3%
- Maybe also always hits?
Shock wave
- Damage slightly increased
- Displayed skill damage fixed to proper values
Rabies
- % poison damage synergy increased
Fury
No change
ELEMENTAL SKILLS
Firestorm
- Can be casted in werebear or werewolf form
- Bigger and longer flame
- Mana cost 2,5 instead of 4
Molten Boulder
- I am not decided on this one. Either i will make it faster, or after casting it will split into multiple boulders based on number of enemies in sight, any ideas?
- Damage synergies increased
Fissure
- No change
Volcano
- Damage synergies increased
- Casting delay lowered from 3 to 2
Armageddon
- Synergy from Fissure removed, skill instead increase duration by +2 seconds per skill level
- If possible i will try to center skill better on druid as it doesnt travel with him fast enough.
Cyclone Armor
- No change
Artic Blast
- Skill mechanic completely changed to work as Baal’s Hoarfrost but in smaller scale
- Added +%Cold damage synergy from Spirit Wolf
Twister
- Additional twisters added
- Damage increased
Tornado
- Random pathing improved to be more stable to go where you want it.
- Tornado does also additional cold damage
Hurricane
- Cyclone armor is also damage synergy
- Removed +2 second duration synergy from Cyclone armor added as bonus per skill level
Opinions?