I know RNG is RNG, and maybe I’m just having a really bad run of luck right now, but since the patch came out, I have been having a super difficult time farming keys of destruction, hate, and terror. Was there a drop rate ninja-change or something I missed in the patch notes? Is anyone else experiencing significantly lower drop rates?
And please don’t ask me to provide 100,000 runs of evidence before and after the change as “proof” of my claim, as I obviously didn’t think to write down my exact drop rates before each patch, but I was previously able to get a full set of keys in 2 days of farming easily, but since the patch dropped, I haven’t even found a full key set yet, which is very unusual for me. I’m still off by 4 keys.
Anyone else experiencing the same or noticing lower drop rates, or is it just a run of really bad luck?
I believe the numbers are around 1 in 30, with the Nithalak key being a bit lower than that (also harder farm due to his corpse explosion). RNG can still have really bad runs that make it lower than that, but keep at it you’ll get 'em.
Addressing this topic creators question: The drop rates in D2R are wonky…
That being said outside of the obvious, All keys are equal in all areas.
They all have the same exact drop rate
All keys have the same exact drop %
They all have the same exact rarity
They all have the same degree of difficulty to obtain.
This is something to keep in mind when people are trying to say D-key is worth more for some reason but can’t denote the reason.
I did 40 runs of each the other day not a single key, last night I ran summoner once and got 2 Hkeys in the same drop.
The runs your doing simply haven’t hit the % to drop.
Well, I would argue that before this patch the Destruction keys WERE harder to obtain because of the Tomb Vipers having physical crushing blow damage instead of standard poison damage! My Merc and myself could easily die from barely touching the poison cloud. I’m so glad they fixed that!
Aside from that, I actually prefer running Halls of Pain/Vaught for D-Keys because I always know which direction to go from the waypoint and using the murals on the wall to know exactly which direction Nihalthak is
The Summoner on the other hand, is just crazy RNG in picking the right direction, of which I seem to get on the 4th try more often than not. /sigh.
Oh, and the whole “go left” trick for Countess doesn’t work at all for me in Hell. It’s correct about 25% of the time, and the rest of the time the path to the next level is a complete zig-zag.
Now if only I could get some keys to drop (still none for today)!
I am not sure why everyone who has some personal problem with something does this. Either that or they take an unrelated element and try applying it where it doesn’t belong.
The tomb Vipers poison did not change anything about the key’s programming.
RNG is RNG. You can tell people not to tell you that, but it just is. Drop rate for them is around
1/14 for countess
1/11 for summoner
1/12 for nihlathak
Without knowing how many runs you do in a “day” i can’t tell you the odds of 2 days of farming. But certainly it is well within the range of possibility. Remember, you odds of getting a key is 1/14 for countess. but your odds of NOT getting a key is 13/14. So your odds of NOT getting a key in 14 runs is 37% which is still pretty high.
they definitely did something to key drops after about 2-3 weeks into the game. people with narrow views of the world will say
“ACKSHUALLY THE PATCH NOTES SAY THAT THEY JUST DID 2 THINGS!!! AND THE OFFICIAL DROP RATES WHICH WERE GENERATED IN 2005 CLAIM THAT…”
shut it… you have no idea what current developers have changed in the drop rates.
but i’ve been doing countess runs since day one, every single game. i would find a key at countess at MINIMUM one in two games. that doesn’t even account for the times i found 2 or 3. now i’m around once every 10-15 games? and double drops are just a non expectation.
i think you can see this, non-tangibly, through all of the people who gravitated towards torch harvesting in the early, early days. unid torches at huge upcharges were like… the first major market in the early game (because people realized keys were f***ing easy to get) and now there’s an unlimited amount of like 13/14 torches for sale for um rune and key sets are worth more than an actual torch because people have narrowed the market to 18+ stats due to the limited key drops i.e. artificial market constraints i.e. drop rates skewed
When it comes to online, unless you have the server side data to compare the current data to it, then there is zero evidence to support those numbers you just posted
It’s like any drops, people don’t seem to understand that you cannot test drops because that would mean the person testing it would have to know ahead of time everything that was going to drop in the run they’re testing. then undo the drops, and redo it with changes to see if the changes they made affected what was dropped.
Because of that simple little element there is no way to say the drops were better or worse because there is no way to know if those wouldn’t have dropped on that run anyway.
Now what’s going to happen is despite I just proved that it’s impossible to test drops online, people will still say I’m wrong and use the phrase tested and hundreds of housr of data for 20 years to try and ague against that Which again is impossible because I point you to that is only possible to argue testing drops if you already know what’s going to drop before hand.
Unless you’re psychic, no one can even argue drops have been tested bcause it’s something that cannot be tested.
That’s really interesting considering Blizzard has never shown server side data publicly, so those numbers cannot be known for online. So unless you or anyone can confirm online server data matches the same data you have above, then you cannot use it to even debate.
So unless people either hacked the server, or they’re psychic, the numbers you listed do not and cannot be applied online. Sorry to break that too you but you’re trying to dictate something which cannot be confirmed.
Please explain how anyone could have or can possibly confirming they are the same.
Saying it’s the same is not something anyone can prove
The simple fact is that Server side data cannot be looked at by anyone outside the dev team so that alone cancels anyone trying to even make any solid statements about how the game behaves when you are playing on their servers
This isn’t about who is right or wrong, this is about no one can CONFIRM what happens server side is the exact same as offline.
Did you hack the server?
Do you work for the Blizzard dev team?
If the answer is no to both unless anyone did either of those then saying you know what is serverside is the same as saying trying to argue or debate this point is saying they know what i wrote ona piece of paper that i folded up and put into my pocket without having ever seen what i put on it, Then trying to argue their data matches what I have written on my paper.
Whether it’s the same or not does not matter, because unless I open that paper and show you your data matches what is written on the paper I put into my pocket, then anyone trying to use their data to argue anything on that paper is a troll.
Why The F— Would They Make 2 Different Game Mechanics? You Have Srs Trust Issues Dude Did Someone Touch You As A Child? They Are The Same Game They Have The Same Drop Rates