Hello,
Anyone else has framerate drops but only in some areas and only in parts of that area ?
It’s strange because it plays ok on my pc around everywhere but in some parts of the game the game drops frames
I am playing on an i7 + 16 gb ram and a GTX 960 Nvidia video card.
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Just around the area where Anya is south of Harrogath, for whatever reason.
how do you get bad fps in a remastered 20yr old game…mindblown 
pc specs? oops i meant potato specs?

I said my pc specs you blind d@ck … also a remastered 2gb version to a 26gb version of a game get’s you thinking how things have evolved…
Of course I don’t expect a truck driver to understand IT.
Please don’t bother replying since you are asking for pc specs and I already posted them, hence you have no ideea.
A friend of mine had some issues at river of flame. His pc is fine on cpu and ram, but his gpu isn’t great.
I noticed that the game really asks for alot vram and the vram speed plays a nice factor also. At least on beta, also some locations the temp goes a bit higher than in others, could be a thermal throttle factor.
He’s playing by reducing the render scale and increasing sharpness, if it helps. Because he said that playing at dynamic resolution made the game be really ugly. He currently playing on a rx560 on a ryzen7 5800x and 16gb RAM
I’ll try some different things 960 GTX should be fine on medium and work extremely well on low , seems it’s no the thing.
I still think it’s an optimization issue but I don’t expect Blizzard to fix it.
Well you could try the vsync with dynamic if you want 60fps experience and check how the game visually would land. He’s currently playing at 30-47fps, with I think around 70-75% render scale he said was more pleasant experience in terms of visuals. But also could give you a hint how to tweak the settings to reach what you want
Yea it’s ok, playing with the settings will solve the issue, but I find it terribly un-optimized to play on low and getting small stuttering in some zones…
Like for some reason when going near Anya in Harrograth you can see the little frame loss even if it plays ok.
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I know what you’re referring to. There is a huge difference in performance between areas.
I guess you’ll just have to lower settings for the time being. I’m sure there’ll be optimization patches eventually.
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a GTX 960 is pretty bad, i even consider my gtx1060 borderline minimum, back in beta i had insane fps drops near the edges of maps and dark wood (rendered trees in general) but that all seems to have been improved now, im able to play on high 1080p with minimum drops. im afraid youll have to use the resolution scaler to go bellow 100% till you find a stable setting, then compensate the blurryness with its sharpness filter
edit: also note that the game is likely to copy your desktop desolution, so if youre running a 4k desktop res on a gtx960, youre gonna have a bad time
It’s fine for whatever I wanted to play. Of course on Medium settings…I am not the graphics guy anyway, I don’t play games to watch pretty flowers.
The problem is that this remastered or whatever it is seems to have optimization issues.
If the problem would be the video card it should always have fps drops no matter the zone or in full load …
But I have 0 frame losses in baal rooms were everyone is spamming sh@t and you tell me that the video card is bad when sitting alone near Anya in Harograth and getting frame losses ? Sorry I work as a QA engineer I think I know how to debug a memory issue from an optimization issue :))
P.S I am not asking for advices on to fix it, I am just curious if anyone else has this issue, I can debug it myself…
I had 120fps during the launch day. Playing again today and after some update it’s having performance issues. Doesn’t matter what graphics settings I set it to.
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Your logic makes zero sense.
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I had the same - I’m running an RTX 2080 which is way beyond spec. Launch day and day 2 were fine, but today its now limited to 45FPS and will not budge. Doesn’t matter whether I put it on the lowest settings or the highest, it just locks in at around 45FPS.
I’m not sure how this happens because every other game runs perfectly fine.
Anyone comes up with an answer, I’d love to see it!
I have been running the game since day one with CPU/GPU stats displayed by the OSD provided by MSI AfterBurner (and HWInfo64). I noticed no changes to the CPU/GPU usage and my framerate is stable (capped to 60Hz).
Note that the requirements depend not only the engine but also on the assets and level design. Certain maps and units might require more processing power. Asset based optimisation is often more work for game devs than optimising different parts of the codebase. Heavy fights with lots of units and effects on the screen also need more power.
In this game the CPU usage is pretty low. This isn’t surprising because most of the game engine is the same that was designed for the average CPUs of the early 2000s. Tweak your graphics settings so that heavy fights still require less than 100% GPU usage. This often means that GPU utilisation is closer to 50% (or less) without lots of action on the screen. This way you can maintain a stable frame rate, your PC generates less heat and fan noise. You should always have some headroom to avoid dips in framerate when you need it the most (in the middle of a fight). I have a high-end gaming PC but I rarely play games on the highest graphics settings. I want my GPU and CPU usage to be at most ~80% in a worst case scenario.
I am not at 80% of CPU / GPU value. And sitting only with Ania and her portal.
I really don’t understand why people are generalizing and not checking out that it’s only parts of the game.
What’s so heavy processing in Ania and her portal and not Akara and a cow level portal ?
What’s so heavy about spider forest and not a baal room full of crap and things going out and there ( cuz I have no problems there)
Please explain.
so random sidenote, normally i discard dynamic resolution scaling as pure trash, but i gotto be honest. it does a pretty darn effective job retaining 60 fps at all time. it might be worth checking out
edit: as for people with high end hardware and low fps, be aware that dx12 is really bad at handling resolutions and will likely copy your desktop resolution, if that happens to be 4k then u may need to tune it down a little with regular resolution scaling. or set desktop res to desired ingame res. overlays could also negatively impact fps, or in a rare case custom changes to nvidia control panel profile could too, ive heard of games working bad with low latency mode in the past
Mine isn’t even ticket as an option.
I noticed frame drops in specific areas. Doesn’t matter if using legacy graphics or not, doesn’t matter what my graphic settings are. The frame drops happen when passing by the same specific areas with 100% reliability. Act 2 in the open desert areas was really bad, and the beginning of the harem in act 2 was AWFUL.
interesting, my biggest lag areas seemed to have been act 3 around the spider dens so far, but then i turned on dynamic res and now its just 60fps at all time lol, sometimes u see the background become slightly more blurry because of it but overall its a very good solution. im only used to games where this was implemented badly lol