Does MF even matter?

I have multiple characters for different uses. Main comparison I would like to make is between my 400% MF barb vs 43%MF bear sorc.

I had nothing drop from my barb for the last week and I keep finding multiple uniques with my 43MF bear sorc. What the heck?

You can say RNG is RNG, but its not like this is a one off one and dusted sample and it is annoying tbh.

well yes MF matters if you want to find uniques and you are not sacrificing kill speed.
Also your barb and sorc may farm different places.

Anyways, MF is now already quite useless as nobody wants uniques anymore (some rare exceptions, but those uniques are so rare that you won’t see any difference with 400 mf :))

Yeah I share your points as well. But you get my point yeah? In the time between my first post and this reply I already found 3 uniques andd with my barb I would have found some small charms at best

the real question though is:
Are those uniques those low crap ones or something “elite”?

I am not 100% sure, but I mean if the drop rate with 400 mf changes from 1:10000 to 1:8000 you will hardly “feel” any difference, but statistically speaking you would eventually have a difference.

The thing is that doing 10000s of runs will take basically forever and thus you will just not notice anything.

You could find a shako in 100 runs with 0 mf and you could find one in 5000 runs with 1000 mf.

statistically speaking the chance to find any useful item in this game (now that 99% uniques are worthless) is very very very very low.
Dropping 3 garbage uniques isn’t helping.

Anyways, I removed by now basically all my MF and prefer to drop white bases and runes as those are more valuable

Good points, but afaik MF only means something if the ‘base’ item for that specific unique drops in the first place. So what I am looking for is whether or not “a good unique” drops, I am looking for the rate of unique drops so it has a higher chance to turn that white diadem to griffons or something when it finally drops.

Well I do think it has that effect but could you really tell the difference between 1:10000 or 1:8000? :smiley:

now if only mf helped with runes

Haha, it really should aye

no in short MF does NOT really matter.

as everyone points out runes aren’t affected by MF. some people claim having less MF is better for runes but that isn’t true…

but the way you gotta look at it is, all MF does is make your terrible chances of finding items just slightly less terrible. MF doesn’t ever give you a “good” or “decent” chance at finding anything, your chances are still trash. better to focus on mob density, proper areas, opening up chests especially super chests and kill speed.

i have several characters that i run through to mix up my farming…400% MF sorc, 0% MF sorc, 100% MF pnova nec, 50% MF javazon and 0% zealot. sometimes my 0% sorc finds more than the 400% MF one.

You share my sentiment

well lets say statistically it will definitely help.
So if you do your holy grail and push out 100000 runs, you probably should take a lot less runs with 400 mf than with 0
For the normal players it basically still all breaks down to pure luck.
So it is kinda whatever honestly

over a huge number of runs i agree, MF probably does make it more likely but yea in practice I’m not sure it matters. many folks are not doing more than 10-20 runs a day…

also another thing to note, getting as many players in game is also another more important factor. do lower kurast super chests in a player 8 game, you can get 6 huge number of drops in just 1 minute without ever killing a thing.

i’ve taken a 90/10 method to MF. 90% of my effort goes towards killing things quicker and interacting with as many drop interactions as possible. the 10% is a few lesser item slots that give me like 250mf. i interact with as many things as possible; chests, unique monsters, anything in lvl85 areas.

playing this game at the age of like 12 and worshipping chars with 1000mf, i never found anything close to what i’ve done with speed killing monsters in my current age/playthrough.

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yep for us normies it just about luck. Mf doesn’t really matter that much.

3 / 5 / 7 players is better than any % MF because it reduces the chance that a monster has “no drop” therefore it also affects white items and runes. White item can of course turn to uniques and Set.
So players + mf is the best way to find uniques

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Ive just seen a video doing around 150 side by side comparison meph runs on 0/200/400/600 mf.
200/400/600 made no big difference in number of unique sets and rares with 0 trailing behind with about half the number number of drops.
So I think the conclusion is have some mf and you are fine.

statistically speaking 150 runs are not enough when we are talking about 1 in thousands of drop chances that most items have.

A more accurate comparison would be 10000 meph runs or even better 100000

You could run a bot in LoD to find that out actually :stuck_out_tongue:

The only thing MF does is affect how much drops, it does not affect quality or type in any way.
People have this theory that somehow going through more items increases the chance of something good to drop and that is simply untrue. More items does not cycle through items there is no amount of anything that touches that.

Here is a scenario:
Lets say 6 items drop from Diablo and one is a unique ring. There is no way to tell if those same 6 items would have dropped whether you have 400% MF or none at all.

Furthermore there is no possible way anyone can dictate what number drop the unique ring was. Why that matters is because if you knew it was the 4th item to drop, and havinga low MF means only 3 items would have dropped, then the unique ring wouldn’t have dropped seeing it would have been the 4th drop.

But none of that matters because the unique ring was going to drop at that point regardless. Since magic find does not affect quality and type, that alone proves how much MF you have doesn’t matter when it comes to specific drops.

The game drops things when it drops them so No, MF does not matter at all for the above reasons.

To argue against this reply means you’re saying that unique drops have a rotation and by increasing your MF you’re going to rotate through the list of unique items quicker so you can get the item you want to the top of the list.

MF does not help anyone get specific unique drops faster or whatever. It also does not make your chances go up either because there is no rotation of unique items which is what people argue about when they say more drops equal a better chance to get something…it doesn’t.

Taken from Diablowiki which I cannot share the link to apparently.

Magic Find doesn’t boost your odds of finding everything equally. It did in earlier versions of D2X, but as players realized the power of the modifier and began to specialize in it, Blizzard made some changes to scale back the effectiveness of the property. It’s still quite useful, even at lower amounts, but thanks to the diminishing returns of magic find it’s not all that beneficial to specialize entirely in MF.

  • A more detailed table (can be found on the same web page that I cannot link because I might be trying to 1337HaXX0RJ00)
Magic Find Rare Find Set Find Unique Find
50 46 45 41
100 85 83 71
200 150 142 111
300 200 187 136
400 240 222 153
500 272 250 166
750 333 300 187
1000 375 333 200

The actual % that is applied towards finding each type of item. Magical is full, Rare/Set/Uniques are less.

How much you want to wear should be based largely on these percentages. More always helps for magical items, so if you have 1000% MF virtually every monster will drop a magical item. Want normal items or socketed items? Not so much.

If you can get to 250-350% that’s really all you need, in terms of finding Sets and Uniques at an increased rate. More after that generally doesn’t make enough of a difference to be worth the equipment sacrifices, especially if you are playing Hardcore.

In addition to this, many monsters have unequal odds to drop the various qualities of items. Act Bosses have better odds to drop Uniques than anything else does, SuperUniques drop more uniques than random bosses, and so on.

I want to be clear on what the MF% is increasing. You didn’t get that common dagger because MF is broken.

You got the common dagger because the monster had a 10% chance of it being magical, and you increased that value by 400%. Take your 10%, add quadruple the value (400%) and you get 50%. You had a 1 in 2 chance of it being magical instead of a 1 in 10 chance. say it had a 5% chance to be rare. 5%+(5%x240%)=17%. A little less than a 1 in 5 chance to be rare instead of 1 in 20.

As noted in the chart, the value is lessened for rares, sets and uniques.

MF does NOT affect runes. Ber rune with a 0% chance to become magical. 0+(0x300%)=0. But the MF will increase your odds of getting a Shako or whatever else that may drop while you pray for RNGesus to come save your time spent.

I hope this helps your decision on whether to run MF or not. Don’t run 500% MF if you need to stand around waiting for your merc to kill everything. Try to keep your abilities killing enemies in 1-3 shots, add mf as acceptable. remove as needed. killing faster is better than killing with more mf.