Topic question… does casting them add another and thus more damage, or just refresh the one you have?? I can’t tell from the animation.
Hurri do not stack, you can just refresh it.
So making them last longer isn’t really doing anything? so you can save those points in armor and put them elsewhere?
Seems like a waste to make it last longer for no other benefit.
Some are lazy
and cyclone also adds damage to tornado.
No… Cyclone Armor only adds duration.
Storm druid usually uses hurricane and tornado.
Cyclone armor adds duration to hurricane and damage to tornado.
Thanks for the clarification. Seems like Hurricane would be a much better ability if it was able to stack with multiple casts…
Yeay most skills would be “better” if they would multiply damage. And a total power creep 
Firewalls stack. Hydras can have multiples out. Blizzards stack. Multiple skellys can do damage to the same target.
If the damage can’t stack, at least give us a way to make it tick faster.
Well firewalls and blizzards only stack slightly (their duration is only slightly longer than their cooldown). Yeah, hydras stack now, but they are similar to assassin traps and are weaker.
No, hurricane does not stack. And yes, cyclone armour only increases duration… So for shapeshifting druids that want some AoE from Hurricane, it is an option to cut some points from cyclone armour, and just re-cast hurricane more frequently.
I used this strategy on PTR to make a hurricane werewolf equipped with the Doom runeword for the -60% enemy cold resist:
1 pt HotW (optional)
1 pt Grizzly (optional)
1 pt Carrion Vine (optional)
20 pts Twister
20 pts Tornado
20 pts Hurricane
5 pts Cyclone Armour (20 second hurricane)
20 pts Fury
Remaining pts into Werewolf or HotW
It was a fun build, and gave the fury werewolf some nice AoE… I will need to re-test the build with the new changes to WW/WB IAS… You can’t cast twister/tornado in WW/WB form, so fully synergising those skills with cyclone armour isn’t critical…
You can apply the same principle to the Armageddon / fireclaw WW/WB
Stacking hurricanes would be total OP.
What would be cool is when hurricanes got “intensity” and each cast would e.g. add 33% till a max of 100%, and it decreases over time. Maybe the higher the intensity is, less gets added per cast and it decreases faster, so it’s more difficult to keep it at top speed.
But that would be an total different skill and not D2 anymore. Would be cool in an modification 
It’s already an insanely strong skill though? I mean it you really wanna stack hurricanes, then I guess you’ll be okay with a 66% nerf to the damage of it? Is that what you want? Lol…
Why? It still does ZERO damage against cold immunes. And Blizzard still exists. As does meteor.
Those are all terrible arguments/comparisons, especially the immune argument (you know blizz does nothing to cold immunes as well, right? Lol), try comparing the totality of a wind druid to the totality of a cold or fire sorc if you want to be taken seriously. Unfortunately you will find wind druid is one of the strongest builds in the game.
If you say so… I can kill stuff much faster with my orb/ hydra sorc then I can with the druid… probably because I can actually hit them with the damage.
Plus, I don’t have to face tank everything.
On P1 and without enigma on druid, I can believe that, for sure. On higher player counts you wouldn’t even be close to the doing better than a wind druid. And yeah, face tanking with Bear, Merc, Huge vitality pool and Oak Sage, is…wait, it’s not a problem whatsoever. Especially with a Windy’s damage output. And especially with a huge Cyclone armor. And Especially next patch when they get 8 more summons for free.
I guess that’s they key… I find I’m usually out front solo while my bear is wandering around doing who knows what. Guess enigma would make all the difference.
If you want you’re Hurricane to do more damage, you can swap HotO out and use Doom runeword… If you get a good roll, you can get -60% enemy cold resist, which is enormous.
If an enemy has 90% cold resist (meaning your Hurricane do 10% damage to them), reducing their cold resist by 60% drops their resist to 30% (meaning your hurricane does 70% damage to them… That’s 7 times more Hurricane damage than without the Doom Runeword, so pretty significant…
I did some mucking around, they buffed arctic blast, so Hurricane + Arctic blast isn’t terrible… You also have Tornado for back-up…
Alternatively, Doom is not a bad weapon for a fury werewolf either…
Just some ideas…
I like the idea of HotO not being the best option for casters… but the +3 to everything else (especially pets) is hard to beat.
You still get +2 all skills with Doom, that’s why it’s one of the best weapon alternatives to HotO if you want to be a melee-caster hybrid druid… I think with new IAS mechanics, it’s gonna be a dope weapon for a hybrid hurricane-fury werewolf