Dim sux! who to blame?

D3 beats D2 in replay ability. It has more hooks to draw the player back. D2 has a horrendous loot grind. The evidence is in just how many people quit. And that metric is the most important one to the people in suits looking for profits.

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i dont know where i saw this but i saw somewhere that d3 still holds 15-20k players daily
sure that now its not even the shadow of those tens of millions sold but for comparison the best selling game from capcom, monster hunter world (a much newer title), holds 15-25k daily
that said, d3 problably still holds a lot of people no matter how bad the haters claim he is

I’m more willing to place money that D3 gets more daily players than D2.
Its probably dipped quite a bit right now, because Dim just launched, and D3 players are likely trying it out.

As a D3 player myself, I’m really looking forward to the Echoing Nightmare being made a non-season mechanic. I never play in the season mode, doesn’t interest me to start from zero and build up again. This mechanic is nice because it’ll allow me to start infusion gems at rank 100, allowing a quicker up-to-speed for a new build. Maybe I’ll finally try out some Monk and Witch Doctor sets.

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Seems low still since Everquest has at least that for daily active players and it is super old.

feel free to take into account only the release date to make your comparison
but i compared two p2p games and both with one exp

i still play it too, but not as i used to play before xp
the funny thing is d3 general chat is full of brazilians like me any time of the season…but i just cant find any in d2r through the game

Well the discussion wasn’t really about money or how many people like D2r more than D3 now was it, D2r, but fine whatever, Candy Crush has more players online then D3, thus its a better successor to D2…
I said I don’t like the style of D3 rift, but I understood it can be attractive to some, some doesn’t always mean “just a few”.
Neither did I say D2 is the game for most people, in fact I often say to people D2 probably isn’t for you because they keep asking to make it easier while the difficulty is already set to 50% at max since Blizzard handled the game.
D3 however is not aestheticly a even decent successor to D2, its Diablo in name not in hearth.

I definitely hope they do most of D4 in D2 style, I don’t want to spend 6 hours on leveling to 70, then get a free set for doing 1 hour more and find all other parts I need in somewhere between 2-4 hours so I am done for doing endless rifts with Faceroll build number X.
Can’t really understand that need for instant but small gratification, prefer to work for it and get a greater feeling of reward when you finally manage.
But it is what you see with many people its true, its why phone games with P2W systems earn so much money even when they are really bad games but still are addictive, people sometimes pay a lot for something they could have done in 5 minutes, guess people are getting more lazy by the day.
What it does need is more content than D2, I can agree with you on that, D2 is over 20 years old and for that time it had enough, for current age it’s falling short.
I just hope they make something more interesting then those boring endless rifts (though not actually endless, 150 is max).
Best thing would be multiple choices of an endgame all somewhat equal in reward, but very different in what you need to do for it.

For you maybe, I personally think it’s very boring, would even go back to PoE before D3 and think that one bores to fast as well.

Actually think many people quit because they serve not to old player and not the new ones, and probably even more because of horrible lobby which you need for this game.
Difficulty is to low, drops are to high for old player base.
Difficulty is to high and drops are to low for the new.
Not true for everyone ofcourse.
That and horrible launch, still bad servers, lots of bots, no lobby to speak of, lets just say D2r wasn’t a very succesfull attempt to revive D2, many players even went back to the old one even though its not 4k nor “enhanced” graphics.

So are many D2 players apparantly.

Anecdotal evidence as it is, everyone I’ve spoken to who quit D2R did so because they didn’t want to throw thousands of hours into running the same areas with only a marginal chance to find loot they’d use. They also expressed little interest in trading.

And these are people that actually played the original and were ever going to stick around to start with?

Press X to doubt

These people probably played as much D2R as they did LoD 20 years ago before quitting. Completely normal and predictable.

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You know I lived homeless for a number of years and still vote Republican? Its hard for people to accept that about me, since they just assume someone who ran into those kinds of struggles would have to be Democrat.

Stop doubting things that are outside of your assumed, and limited purview. The people I was referring to played D2 extensively in the first decade 2000-2010. Some more than others. They did so mostly because there wasn’t a lot of competition. Something most here tend to forget, there wasn’t a lot of games like D2 when D2 was big. Now? Pfft. If this game was brand new they wouldn’t stick around.

The only reason people would believe that, is if they watched too much TV. This has nothing to do with my point.

Literally every disagreement ever. This statement is beyond stating the obvious, its redundant.

I’m stating that people who came back for nostalgic purposes probably forgot how hard the grind was originally, and stopped playing the original at nearly the same rate they quit D2R because of the “bad drops”. This isn’t some stretch or reach.

I include a lot of people who just refused, and still refuse, to buy D2R until drop rates are better. That’s actually the first thing one friend asked me,

“Is finding good loot like finding a hot girl in Baghdad?”

Until drop rates are increased to a rate at which they find what they want at a satisfactory speed. This is so completely relevant to the person playing that it’s practically impossible to quantitatively define.

According to Brevik, there was actually a bidding war to buy them out between Blizzard and 3DO (https://www.gamedeveloper.com/design/20-years-later-david-brevik-shares-the-story-of-making-i-diablo-i-)

“Then at one point, Blizzard South came to us and said ‘hey, we’d like to acquire you guys,’” Brevik said. “That was a big relief, not having to worry about making payroll anymore. But 3DO got wind of it, and didn’t like the idea – so they stated making their own pitches.

“So this bidding war started, between Blizzard and 3DO,” said Brevik. “3DO was offering us twice as much money, and we turned them down, because we felt that Blizzard really got us, and got the game. And we were so close in company culture and beliefs that we turned down twice as much money to get bought by – and become – Blizzard.”

Brevik turned down twice as much money to get bought out by Blizzard because he felt like it was a better fit.

Three or four years ago in a twitch stream I believe, he also predicted that in 3 years Blizzard would be unrecognizable from the company it used to be.

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People like to paint Blizzard North in a weird light these days, but the truth is, they were “better” guys, not “good guys” per say, but certainly better than what Blizzard has become.

True. I tend to like grindy games. I must be asian. What I don’t like is chance. If I’m told it takes 1,000 hours to get something, then I expect to have it if I put the hours in. I’ve grinded to max stats on JRPGs plenty of times. D3 is better than D2 because it doesn’t revolve exclusively around random chance.

I’ve never felt excited or tingly about a drop in D2. Not even when I made Enigma, or saw gold letter Spiderweb Sash. It was more of a… “Neat.” What I do/did love about D2? “We are the Spirits of the Nephalem, the Ancient Ones…” and how badass I felt beating them.

D2 leveling/questing from level 1 to completion of Hell is very fun. I just wish the good loot wasn’t so fricken uncommon.

I suppose what made D2 worth remastering is that it has a little something for everyone that gives that tingly feeling.

D3 isnt a Diablo game without PvP.

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yep, and thats why d3 sucked, They couldnt properly implement pvp so they scrapped it and called it brawling… LOL

The infinite scaling is exactly why I hated D3. I want to “finish” builds. Not grind to grind against a system that does literally nothing but add % HP and damage and throws the same crap at me.

It’s the same reason I disliked the Elder Scrolls games and their level scaling enemies.

For me RPGs are always best when you start out as a weak nothing, and become some sort of butt-kicking demigod before moving on to the next character. It’s like that moment in D&D when your group realizes it’s time to start a new campaign. The story of these characters is over, it’s time to move on.

That just doesn’t happen in RPG systems where the rat just keep leveling with you, and frankly I hate it.

Imagine how silly it would be in 5th Edition D&D for a rat to suddenly have 24AC, 120hp, a +15 to hit, bite for 4d12+12, and Claw x2 for 3d10+8. That’s exactly what D3 does. Mind you they’d probably add about 9 more 0’s to every number…

Lol what a comment. 20char