just though i should give my feedback regarding the Difficulty Selection Screen.
every time you select a character you are ask what difficulty you want it on.
now this would be harmless if nothing changes from each difficulty progress and map wise. but they do.
one mistake could get you losing your explored maps on certain difficulty level. like if you miss clicked on Normal when you wanted Hell Difficulty all the hell difficulty maps you explored are reset.
wouldn’t it be better if the game can remember the last difficulty setting you used for each character and that it will allow you to just press ENTER key instead of having to move your mouse and click on the buttons ?
Right click the desktop shortcut for D2R and put in the following command in the command line arguments:
-seed "xxxxxxxxxx"
When adding this, do not include quotes.
To find your map ID, download the HxD Hex Editor (it’s free). Make a copy of your CharacterName.map file on your desktop. These are found in:
C:\Users\YourAccountName\Saved Games\Diablo II Resurrected\
In HxD, open the .map file. Move the cursor to offset 08 in Row 00000000 (the first row). In the righthand pane next to the Int32 header, you’ll see a number. That’s your map seed. Most people use this for Lower Kurast runs as I’ve done. My D2R shortcut’s Target line looks like this:
"E:\Diablo II Resurrected\D2R.exe" -enablerespec -seed 1246114913
Mine has the “enable respec” option forced on for single player as well for build experimentation and is on my games (E:) drive. The default location will be on the C: drive. You need only append -seed [Number] to the end of that line. Make sure there is one space in between the end of the line and the first command argument and in between subsequent command arguments as shown in my example above.
Once you do this, make a text file with the seed number in it and name it something like “D2R map seed LK runs” or whatever. From now on single player will start with this seed in every difficulty. No more having to back up your files.
It rolls the map the same, but any parts discovered will remain discovered. Those are stored in the .ma1, .ma2, and .ma3 files. Do be warned that when switching difficulties, it will cause a glitch with underground maps inside the Forgotten Tower and any Barracks style areas as those are not saved between difficulties and if you had an uncovered FT map in say, nightmare, and selected hell and ran the FT there, the new hell version of that particular map would overlay the old nightmare version and both the nightmare and hell maps would display simultaneously. It’s a quirk in how the D2/D2R map overlay works.
Its good tip, but then you have always same seed, its not same as just having same map? I mean seed thing was usedfor example to get high runes every run.
Item drops are RNG regardless of map seed. The seed number is purely for retaining the map layout. As you will have noticed, you get different items from the chests each runs. What you may or may not know is that the /players X setting determins the potential tables for runes. Most players simply want high runes of any kind and will use /players 7 (don’t use 8 as it dilutes the pool for the uber chests).
No, the -seed parameter also controls/forces the whole PRNG seed (not sure the technical term) in addition to the map, meaning if you follow roughly the same path and do the same things (in separate games) you will get identical dupes of items and such. This is true as long as you use -seed in the D2R shortcut (or wherever you launch it from) and launch the game from it.
The “proper” (if you want the normal PRNG the game uses) method would be to select your desired map seed with the -seed parameter and launch the game, enter a game with whichever character you want that map seed on, then exit and remove -seed.
P7 and P8 are equivalent for drop and chest pattern purposes in single player (“players” from the /player command are counted as unpartied, so drops/patterns only change on odd numbers. P1 = P2 < P3 = P4 < P5 = P6 < P7 = P8), you can confirm it via the chest calculator/emulator at https://d2emu.com/chest.
It’s “R” for normal, “N” for nightmare, and “H” for hell. You still have to manually click that Play button first though as it doesn’t appear to have a keybind associated with it.
You’re right, but you should note that the enter key working to bring up the difficulty selection menu is for offline only, not for online characters. Granted this topic pertains to purely offline play, but there is a distinction between modes in this instance.
So if you run the same map over and over int he exact same way WITHOUT -seed, you will actually get different results? Interesting.
But it’s implied by those vids, now that you mention it … (or maybe even explicitedly said, didn’t watch them that much)