Did they nerf drop rates secretly

I have noticed a substantial decrease in drops. I am running 468 MF and have not found much of anything in about 5 days now. Has anyone else noticed a huge decrease in drops??

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Welcome to the jungle RNG Slot Machine.

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Here we go again… :stuck_out_tongue:

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I think you mean they need to nerf drops. Too many hr’s dropping its ridiculous.

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I just killed Diablo 5 times. 3 of those times he dropped the axe Spellsteel, once ethereal. What are the odds of that? I’ve seen something similar with the bow Blastbark - I got it 4-5 times within 20 or so unique drops.

It’s probably confirmation bias, but I feel like I’m seeing more of the same item drop in quick succession than I did when D2R was released. I don’t know if it’s more or less, it just feels strange.

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Its the nature of the dice roll dude

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There isn’t a really RNG on computer, by the way!

It depends what you mean by random…
By Jason M. Rubin
ā€œOne thing that traditional computer systems aren’t good at is coin flipping,ā€ says Steve Ward, Professor of Computer Science and Engineering at MIT’s Computer Science and Artificial Intelligence Laboratory. ā€œThey’re deterministic, which means that if you ask the same question you’ll get the same answer every time. In fact, such machines are specifically and carefully programmed to eliminate randomness in results. They do this by following rules and relying on algorithms when they compute.ā€
You can program a machine to generate what can be called ā€œrandomā€ numbers, but the machine is always at the mercy of its programming. ā€œOn a completely deterministic machine you can’t generate anything you could really call a random sequence of numbers,ā€ says Ward, ā€œbecause the machine is following the same algorithm to generate them. Typically, that means it starts with a common ā€˜seed’ number and then follows a pattern.ā€ The results may be sufficiently complex to make the pattern difficult to identify, but because it is ruled by a carefully defined and consistently repeated algorithm, the numbers it produces are not truly random. ā€œThey are what we call ā€˜pseudo-random’ numbers,ā€ Ward says.
For most applications, a pseudo-random number is sufficient, he adds. ā€œFor example, if you want to do a random sampling of a large set of data, you’ll need numbers to feed into the program so that the samples are more or less evenly distributed. Using pseudo-random numbers is perfectly acceptable in this case because there’s no quantitative advantage in the degree of randomness.ā€ Similarly, a CD player in ā€œrandomā€ mode is probably really playing in pseudo-random mode, with a pattern that is discernible if you listen carefully enough.
Not all randomness is pseudo, however, says Ward. There are ways that machines can generate truly random numbers. And the importance of true randomness is not to be underestimated, he adds. ā€œIf you go to an online poker site, for example, and you know the algorithm and seed, you can write a program that will predict the cards that are going to be dealt.ā€ Truly random numbers make such reverse engineering impossible, he adds. There are devices that generate numbers that claim to be truly random. They rely on unpredictable processes like thermal or atmospheric noise rather than human-defined patterns. The results might still be slightly biased towards higher numbers or even numbers, but they’re not generated by a deterministic algorithm.

From engineering.mit.edu /engage /ask-an-engineer /can-a-computer-generate-a-truly-random-number/.

For guys that always saying ā€œjust RNG, you don’t know how it works!ā€ Nah… there’s no pure RNG on computer without external variables.

So when you do 100 times same mobs and he drops 10 x an item that have 1:526 to drop, for example and a lot of itens that have 1:100 didn’t drop, it means the random isn’t too random as we think, they repeat a pattern that easily can manipulate the result.

Just search about PRNG (PseudoRandom Number Generetor).

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They are? Best rune I’ve seen is a mal since launch, and I grind out daily.

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I found Ber, Jah, Lo, Cham and Death Fathom in like 4 days.

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Thats the RNG for ya I guess. Untold thousands of chaos runs and meph runs, about the only decent items I’ve found are Shako, Dungos, War Travs, Gore Riders, Highlords Wrath, and 2 eth 4 OS CAs.

I’d kill for some high runes to kit out my paladin so I could maybe get a torch.

all you fools are wrong. no such thing as RNG for d2r! it is all about your individual game, if you aren’t getting cham and crown of ages your game is broken and bugged!

this is the real formula for drop rates = .99*[clvl(alvl/8)*fps-ping]+20 chars(ilvl*30035)/# of players

please if you benefit from this send donations

No, just RNG being RNG.

I flipped a coin once, and it came heads. They changed the coin percentages, it’s 100% heads now!

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really tired of threads like this. No they didn’t change drop rates. And no, there’s no conspiracy.

No, the odds are so low like 1 in 60000+ low for a hr. That it’ll seem like they nerfed the droprate. It actually is higher then it was in older patches and there was no way to get past a mid rune pre 1.10 in cube.

Computers can generate about as close to a ā€œtrueā€ random number as possible by basing the generated numbers on something that can’t be predicted, such as atmospheric noise, which is how some of the popular number generators online operate. Yes, the computer is following programming, but the number it gives is based on something that is inherently not predictable.

Yeah! I know this, but don’t think Blizzard use non predicted system to generate a random number.

If they really use formulas like Guitars said:

.99*[clvl(alvl/8)fps-ping]+20 chars(ilvl30035)/# of players

See, there’s a part that becomes ā€œpartially unpredictableā€ because they don’t know on your computer what your FPS will be or what your PING will be, right? But it is possible to know that there is only a specific number of answers for this formula, as we will use double integrals to limit the answers to the lowest and highest number of FPS possible and the lowest and highest number of PING possible to play. With that we still have other relevant factors which are the CLVL (Character Level), the ALVL (Area Level), the ILVL (Item Level) and finally the number of players in the room. This makes the answer choices very large according to probability and statistics, but it is limited, so you can’t randomize numbers from 1 to 1,000,000 with exactly equal drop probability for everyone if you have factors like ping and fps which is basically constant during gameplay, so the drops tend to repeat according to your fps and ping values.

Again, if the formula used is similar to the one posted, that is, there is no totally random number without unpredictable external factors that can result in unlimited and totally random values.

Don’t be mad at me, blame math.

If too many HR are dropping for you, can you give some Vex, Ist, ber, jah to me?

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Wondering if they’ll mess with the game you bought was a fear of always-online requirements.

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its a shame that the diadem i dropped rolled set instead of unique. I don’t think the RNG is being super kind to me yet lol