I worked REALLY hard to get the runes for infinity, and I never even had the chance to use it. It was there yesterday, and today it’s gone. WTF ??? I traded hard for those runes…
You misplaced them, misplaced the item, rebought your merc, had too many dead bodies or something else. If duped items and poofing were a thing there would be far more posts about it.
Yo mama was tired of you not cleaning up the basement so she logged on and threw away some of your stuff
do you have full personal stash filled with jewels? stash overload is still there. if you full fill stash with jeweles, and have alot of items in inventory then your items may poof.
Runes don’t have a fingerprint, so they cannot be detected as duped, so if you made infinity in a weapon you found it cannot be detected as a dupe.
Runes do have a UID since 1.10, hence the common workaround was cubing duped runes together to generate a new rune with a new UID.
Yeah but isn’t it removed when socketed? At least that was how it was in LOD. I’m not sure if it is removed or not scanned. Either way I don’t think most of those who were duping bothered to cube them up because after they were socketed nothing would happen to them.
It could be removed/ignored when socketed, I’m not sure of the specifics. I just knew they have a UID contrary to what Endugu said.
mostly, if blizzard were to run a full ruststorm, socketed item would also lose their runes. but that have never happened on nl and to my knowledge never happened on d2:R or in the past 10 years
If I recall correctly when they did run ruststorm way back when the runewords stayed safe. I don’t think it has run in the last 10 years, but IIRC it did affect NL in LOD. And meanwhile on D2R there would be no need because there most likely isn’t any dupes. There certainly could be a dupe method out there that is super hidden, but I doubt it.
It can poof if you joined a game and someone in that game had the legit UID of that rune which poofed which would cause yours to disappear or even I recall reading way back when that if two players had duped rune with same UID they’d both poof if in the same game.
Nah it didn’t matter who had the “legit” or “origional” copy. Whoever left the game without perming would lose their rune. This is why people would “perm” their items by opening the trade screen. It also didn’t actually require the same game, but if you were on the same server there was a pretty poor check list that would check to see if two items had the same ID. It wasn’t poor in the sense that it never had an effect, but that it had to be less effective otherwise you could join one game on server .188 server and if you got lucky and created another game that was also on the .188 server and then left that server as well quickly your stuff would poof. As for 2 items just poofing at the same time that wasn’t really the case though I guess it could be. If 1000 players left off server .188 at the same time and each of them had a copy of the same room they all would poof if there was something to cross check that rune with still on the server.
Someone you shared your password with ganked 'em. Your friends aren’t who you thought they were and greed has taken over. NEVER leave the house again and speak to no one unless it’s via remote chat by the hour.
GoMule shows an item’s fingerprint. Nothing shows up on runes, gems, scrolls, keys and consumables. However rune words do have a fingerprint.
https://youtu.be/PtVzvD2lEEg
nah that’s just user error sadly; runes can’t poof bc they don’t have item IDs. hope ya find em!
and gomoule is either wrong or it doesn’t apply to singleplayer. its known that runes have uids. its how several exploits worked back in the day, including hybrid runewords. peopel would make a runeword, intentionally poof the runes out of it (or use vendor hack to sell the runes out of it, there were 2 rounds of hybrid runewords), and then put new runes in. the runeword modifiers would remain but you would have the other runeword in namesake only. this is how enigma of peace came into existence.
@op if the whole infinity disappeared, you probably ran into the save bug. d2r increased the stash space more than they should have, and its now possible for the save file to go over its hard limit of 8kb and will randomly delete items to get under the limit. if the runes were duped, you would still have the base, it just wouldn’t be infinity anymore (unless the base was duped too, but im assuming you found the base yourself)
its worth noting that until this day, there is still no known duping going on in d2r. its possible that someone knows of a dupe method, but they wouldnt spare the effort on something as low value as runes. it would be used sparingly on very expensive items to avoid clashing, because once the whole RMT/trade community learns that duped items exist, everything thats super expensive will drop in value due to fear. and not a single credible person has said they’ve had items poof in means that couldn’t be explained by the save bug.
I think the GoMule fingerprint and UID might be similar but distinct things, maybe the UID is handled serverside while the fingerprint is stored on the character file.
Forgot about the save bug, but I thought stashed items were the first target. Maybe that was just an incorrect assumption though. If the runes were duped and socketed, I think you’d still have the runeword. If they were duped and not made into an infinity they could clash though. And if the base was duped once made into a runeword it would have a new ID. Of course the new ID base if it was duped and cleared and then remade I think it would retrain the ID, but that would just be an odd circumstance. All of those are based off my memory of how it worked in LOD.
Technically there was a dupe, but it was unreliable and the items instantly poofed for the most part and it was patched in a few days. I do agree though that there probably isn’t an active dupe or for the first time ever someone is doing a great job of keeping it hidden. Also what else is there to dupe in the game besides runes/jewels/bases? Like sure maybe the super great items, but then that devalued what you have.
Anything is possible with D2R. I had an enigma back in 1.10 disappear that a friend gave me. I later found out it was a duped item. Rust storm used to be far more powerful than it is nowadays, though, so I suspect it was the save bug as others have mentioned.
that’s not how it worked in LOD. i have plenty of first and second hand experience in seeing runes poof out of items resulting in what would appear to be failed runewords. or simply empty bases.
not true, neither the base item nor the runes take on a new id when socketed. if the base item is duped, the entire item will disappear. if only the runes were duped, only the runes disappear.
the previous notion of “dupers cubed runes to perm them” was true before blizzard fixed that too. they also use to dupe them, sell them to vendors, then buy them back to get a new id as well. its an ever-evolving process.
yes, there have been two widely known dupes in d2r, both unintentional (at first). one was due to how the shared stash functioned in relation to the save bug (and was patched and acknowledged by blizzard themselves, as far as whats known was never formally abused), and the other was a massive server lag in which, as far as is publicly known, one person was able to dupe 7? enigmas, nearly all of which poofed by the next day had ended.
of course, its worth mentioning that they may have changed how they handle duped items in d2r. we havent seen widespread dupes enough to know if they changed the behavior. but as is publicly acknowledged amongst all communities, duping still isnt a problem in d2r, and item poofs are almost always due to bugs with saving.