Diablo II: Resurrected What We Know So Far

This post aims to collate all the info spoken about so far.
The sources are; Deep dive on day 1, the Q/A on day 2 and MrLlamas Q/A.

Deep Dive:

  • Cross Progression *Not crossplay
  • Optional “Old School Graphics”
  • Supports up to 4K resolutions
  • Minimal mechanic changes
  • No skill changes on launch *It was mentioned that later on there may be possibility of changes
  • Global server rather than regions
  • Re-vamped Ladder seasons *Currently looking at 3 month periods
  • Re-designed UI *Both in game UI and menu UI
  • Additional Features *Shared stash tabs(Up to 3, unconfirmed cap), details stats screen (basically PlugY stats), expanded stash size(10x10), auto gold pick(as an option)
  • Full remastered cut scenes

Day 2 Q/A:

  • Modding will be supported *No details were given other than they wanted to remove the need for dll injects
  • PC version will support un-capped frame rates *No mention on Engine cap
  • Classic will be included in purchase
  • Classic will have the same functions as before *Small stash, classic WW, limited uniques, etc…
  • PC release will include controller support
  • Controllers will still lock skills *There example was auras will have to be assigned to a skill “slot” to apply the same limitations as PC
  • No couch co-op
  • LAN/TCP/IP confirmed as options
  • Game will launch as 1.14D
  • Loot filters are not currently supported
  • Trading will function the same way albeit with more QoL *Linking items in chat and comparing to equipped was mentioned
  • Leader boards will be global and cross platform
  • Bugs are being addressed on an individual basis *More details are mentioned in Llama’s video as well.
    Examples of things being looked at are; Mana Burn doing 255x it’s intended mana damage, insta-kill poison cloud snakes in H halls, frame timings(assembly fury/fend and other frame issued skills), fire enchant and straight up skill mis-calculations.
    Examples of things not being looked at, E-bugging, Quest bugging(Andy) and other “quirks”.
  • Offline mode is truly offline after the initial License Key Registration with the server.
  • Dclone will exist but with numbers tweaked as it’s not a global server.
  • Currently ladder rune words are disabled in single player as 1.14D *Player feedback was mentioned as important for this
  • No Mac/iOS/Unix support currently but they are looking at this
  • Ultra wide monitors are planned to be support but may have some limitations that have not yet been determined *This is likely due to game mechanics for agro radius, skill range and other balance
  • Darkness/Lighting has been completely changed *This is another point they are looking for player feedback on as they do not want a mechanical advantage to playing either way
  • Arreat Summit website will stay active and mostly un-changed
  • Friends list will no longer require commands and instead be included in the new UI that pulls from Bnet
  • Existing original D2 saves cannot be used in D2R
  • D2R will have shared loot not instanced
  • Player interaction features such as reporting is included
  • Tech Alpha is a sign up based and they are looking for lots of feedback as well as overall “Feel” of the game. Is it a true remaster? Does it feel like D2?

MrLlamma Q/A:

  • 70/30 art *They are aiming for 70% of the art to match the original art but straight up re-mastered. 30% of the art is the original but updated.
  • Zoom functionality *What was shown was a toggle between close and default distance
  • All items are rendered 3D models. This means ALL items look exactly the same worn on your character model as they do in the inventory.
  • Visuals can be swapped to classic in game
  • Game logic is true to original *The engine still ticks 25 times a second, without going in depth this means it will still have the same “breakpoints” as original
  • All audio has been remastered
  • Additional audio has been added *Mostly ambient sounds
  • Monster spawns, Items, drop rates will all be the same as 1.14D
  • Compatibility, art, resolution, sound have all been target to be updated
  • Shared stash is separate for ladder and non-ladder
  • This remaster is PC first, as per original D2 you can bind up to 12 skill keys
  • Controller scheme; pathing becomes hold to move(but still grid based), distance/movement skills will have a default range, target skills with soft-auto there intended target(Iron golem and Telekinesis mentioned)
  • As both classic and LoD are in this game both are supported
  • Stash quick keys or click and drag *This is unconfirmed instead of having to drag and drop you can hold a key and click it to auto move
  • Supports 5 additional languages
  • Act specific character screens *This functions similar to D3 menu backgrounds
  • 8 player multiplayer limit
  • PvP will function the same just with cleaner UI
  • Lobby UI and functionality has been improved *They specifically mentioned being able to join Normal games after beating higher difficulties
  • Ladder leader boards are kept forever publicly
  • Character expiration is no longer a thing
  • Duplicate character names are possible *All character names will have an internal ID associated with them similar to account names
  • All offline/Lan characters are completely separate from online ones
  • Duping, Bots, Realm Downs are being combated *Realm Downs are basically gone by the sound of it however there still will be game limits of some kind

Links:

Trailer: Diablo® II: Resurrected ™ Announce Trailer (EU) - YouTube
Deep Dive: BlizzConline 2021 - Diablo II: Resurrected Deep Dive - YouTube
Q/A: BlizzConline 2021 - Diablo Q&A - YouTube
Lamma Q/A : Diablo 2 RESURRECTED - Private Q/A Answers!! - YouTube

Conclusion:

Please let me know if there is anything I missed or needs to be corrected.
This post was last edited on the 25th of Feb.

Edit

  • Diablo 2 vanilla single player saves can be imported to D2R.
    Source: pcgamer interview, I can’t link.

The only thing I seen is that devs never stated specifically about shared loot unless I missed something, just that they were leaving gameplay the same. Mrllama said for his private qa that he would assume but was not an answer received.

Lmao give it up you aren’t getting your economy destroying personal loot.

No need to be a jerk. I was simply stating that shared loot was not something that was specifically confirmed, just assumed.

The time for being polite in regard to changing d2 was 10 years ago. But unfortunately we live in a post D3 world now lol

Shared loot is confirmed. You can even see quick gameplay examples of it in the links.

I just did a quick check though for the multiplayer bits of gameplay, but honestly, it was hard to keep track of with the short shots and editing. I’m going by Mr LlamaSCs video from the Private Q&A session he was talking about, and near the end was unanswered questions where the question came up and he stated something to the degree that he doesn’t think they would change it, since they were not changing many aspects of gameplay. I wouldn’t be surprised if instanced loot was a thing, due to the inclusion of controllers both in use on console as well as adding controller support to the PC. Doesn’t matter, not the major make it or break it feature for me to play.

Thanks for compiling this list. :+1:

They at least need to update the website with secure HTTP (https:// vs http://) to avoid web browser annoyances.

Glad to help.

That’s actually a great point. I’m sure since they mentioned it they will at least give it a security pass.

I think with Personal Loot the would Loose all old D2 players.

If mods are supported why are people so obsessed with QOL and changing the game so much?

this would be the godliest game in the effing world if they somehow got rid of all the bots, hacks, and injections. the clean version

I strongly disagree. People don’t play this game because loot is FFA. Look at PoE - when do you ever set non-personal loot?

PoE is a Other game and only born from the hate of D3 in the past and its a free to play thats an other story. PoE is not D2 thats the point. i was so Happy to Read Diablo 2 Remaster and not Diablo 2 REMAKE The core of the game should be the same. Mechanics should be the same where is the problem with global loot? 20 years it works fine the bots are the problem or the pickit user i played d2 10000 houres if not more i think that private loot isnt the right way

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Would windows mode be still a thing ? Many people as me preffer to play Games on windows mode!
I even play FPS games on windows mode so i can see what happens on my desktop and background

I really hope they add crossplay as an option later on, if not on launch. I have older pc friends that will be playing there and some family members that are gonna be new to D2 and play on Xbox, that I want to play with at the same time. :frowning:

I think they will, but must be more difficulty to implement at launch.