I’ve been playing Diablo II since its original launch and am now deep into D2R. As a longtime fan and aspiring indie game dev, I believe these suggestions could greatly enhance the balance, PVP scene, and overall endgame.
PVP BALANCE FEEDBACK
Amazon:
- Guided Arrow: Please bring back pierce. The community thought it was cool, not broken.
- Mobility: Instead of teleport, make her the fastest character on foot. Boost run/walk speed to match teleporting characters.
- Defense: Amazon struggles with the lowest life, hard-to-cap resistances, and low survivability. Consider more viable resistance gear for her.
- Damage: Her damage in PVP is currently underwhelming. She needs better tools to compete fairly.
Barbarian:
- Attack Rating: Hitting enemies in PVP now requires unreasonably high AR. Reduce the requirement or increase hit consistency.
- Durability: Give him better options for PVP outside of just high damage.
Assassin:
- Trap Sin Meta: Trap assassins dominate because other builds aren’t viable in PVP.
- Balancing: Improve other Assassin PVP builds for more diversity.
Paladin (Needs Nerfs):
- Blessed Hammer: Should require Attack Rating and be blockable by shields. Magic attacks being unblockable breaks balance.
- Cooldowns: Some Paladin skills need cooldowns or rebalancing to avoid spam and power creep.
- Too Easy to Cap: With 2–3 items, Pallys can max resistances, FCR, and survivability. This leaves other classes in the dust.
Summoners (Necro/Druid):
- Teleport Abuse: Teleporting with a full army of meat shields is overpowered, especially in PVP.
- Possible fix: Have teleporting with minions cost significantly more mana, OR
- Make summons die in 1 hit from any PVP character.
Overall PVP Adjustments:
- Buff melee characters and those without teleport by giving more durability or utility.
- Nerf characters who currently have everything — teleport, high damage, crowd control, and summons.
- Or just buff Amazon and Barb to even the playing field.
STASH & INVENTORY
- Please take inspiration from Path of Exile’s stash.
- Add stackable items like runes, gems, keys, etc.
- Expand inventory space — modernize it while keeping the classic charm.
ITEMS, UNIQUES, AND RUNEWORDS
- Runewords are cool, but they’ve made 90% of uniques and rares obsolete.
- Revamp elite uniques — make them as good or better than some runewords.
- Add new uniques and runewords to bring freshness to the loot pool.
- Let some uniques grant active skills to enable creative new builds and playstyles.
ENDGAME SUGGESTION
- Add an Act 6 or extra endgame content:
- Have players face 3–5 bosses at once in extra-hard zones.
- Create better farming spots that reward skill and teamwork.
MISC & QOL
- Increase character limit in game titles and description box.
- Add better sorting/filter options for online games (duels, trades, etc.).
- Improve lobby chat and make party systems smoother.
Final Thoughts
D2R is an incredible remaster, but it could be legendary with these changes.
- Amazon and Barb need love — they’re underpowered compared to casters and teleporters.
- PVP needs a rebalance to reward skill and diversity, not just class choice.
- More content, stash fixes, and item revamps could bring new life to the community.
Thanks for reading and considering these updates!