Diablo clone killed by level 5

Or some classes and skills are broken and OP.

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Itā€™s just crushing blow is really op and smite never misses so attack rating is also pointless for that skill.
Is smite + cb crazy op? Yup
Itā€™s just abusing 20+ years of Optimized knowledge though on game mechanics. Itā€™s not a new idea

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What dodge? The pink lightning canā€™t hit any character in melee range. Thatā€™s just endemic to the encounter.

Anyway, I donā€™t really care about the particulars of this. If a low level character can down a high boss with some very particular gear or build. You can look at it as an aberration which is fun to watch and probably wonā€™t be done except as a youtube vid.

The problem is more in general, act and raid boss fights are too simple, are stat v. stat, and these raid bosses donā€™t have enough of it. I donā€™t think Dclone ever hit that character for more than half his health bar meaning 200 damage is the best he can do in a strike? Bear in mind, actual end game character can have 4K or more health.

If Blizzard didnā€™t have the time or interest in creating new bosses for end game, and could only recycle the standard act bosses, they could at least have made them stronger than this.

yes, exactly that is what i meant by dodge. Itā€™s clearly a bug

A bug or perhaps intended, to help meleers. A meleer would have more trouble getting out of the way of it. So it may be part of the melee v range balance they intend. The trouble is that the spell is very easy to get out of the way of if youā€™re at range, and does nothing if youā€™re melee. So itā€™s just nothing.

The problem is that a skill like smite is able to get the full benefit of crushing blow while being unblockable and never misses. Crushing blow with Smite should only do half its current damage to fix this issue.

2 Likes

Sure, and if you fixed that issue, then you couldnā€™t kill Dclone with a level 5. All that means is no fun video. It wouldnā€™t fix the core issue with the act and raid bosses in D2 which is really the lack of difficulty for high level characters. Itā€™s really more about the bosses themselves than class skills.

Itā€™s really about both :slight_smile: I just donā€™t get why a skill like smite that always hits and is unblockable should get the full benefit of crushing blow. Conversely, using a crossbow for ranged attacks should not have the 50% crushing blow penalty, but do 75% instead.

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Dont need a timer on pots just need lvl restrictions on per drop difficulty minor, greater, super and full rejuvs.

I guess itā€™s a tradeoff. IMO Smite is a boring and lame build for levelling. I tried it through normal recently. At that level range, itā€™s like my frenzy barb where you kill one mob at a time, but with less damage and without the cool movement speed boost. A smite build is really just a specialist for killing ubers and dclone. Anyone sane playing a paladin would rather spec hammerdin for literally every other situation in the game, which means levelling, and farming anywhere except ubers and dclone.

Smite doesnā€™t need a heavy investment at all though. You can have a hammerdin have 1 point into the skill, maybe 1 point in fanaticism, change his gear and off he goes.

Well since Smite is kind of OP for ubering, and hammerdin is kind of OP for everything else, and if you can get either on one character with just gear swaps and no respec, then maybe the whole class is just OP.

But really my comment had more to do with the fun of it. Smite is just not a fun build. IMO of course. Everyone has a different idea of fun.

I swapped my zealot to smiter for ubertristram. Then leveled a new zealot. But to be honest never really tried playing a full time smiter doing regular things.

lol you know this isnt worlds first right? People have done this way before

depends how you define easier, also i think itā€™s important to note this is a hacked character.

Now do it on anything that is not a Smiter.

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Please explain how it is hacked.

Could have been even easier if he though about adding charms after all his potions were dropped on the ground. But yeah nothing new here ā€¦ Smite ( donā€™t need AR) and crushing blow 1/8 bosses lifes everytime it proc, 500 instants life potsā€¦

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Itā€™s a very specific build thatā€™s only good at killing bosses and pretty much nothing else. The point isnā€™t how high or low his level is, but rather that the game mechanics in question work regardless of what your level is. Iā€™d say if an RPG didnā€™t have cool little gems like this, then Iā€™d say thereā€™s something seriously wrong with it.

And I mean, itā€™s not like thereā€™s an epidemic of people killing DClone at level 5. This guy just did it for the lulz.

3 Likes

Sure, if you read my subsequent posts, youā€™d have noticed that everything you said here I also said myself, including the fact that smite is a bore and not all that good for anything except the ubers and dclone. My concern is not over an aberrant build that allows a level 5 with 1 specific skill to kill an end game boss. It isnā€™t game breaking in any way as there is no reason to even do it except to create a demo video for fun.

My concern is that end game bosses in general are too weak in this game. If the Dclone canā€™t deliver more than 200 damage in a single blow to a character with no damage mitigation, what can it do to an end game geared character with 4K life, life steal/life tap, decrep, 30 PDR etc.

The dclone is a joke. I donā€™t even care about smite auto hitting everything. I care that a level 5 character can pot his way through it without being one shot. In no other RPG Iā€™ve ever played would something like that be possible, even if you could hit the boss with every swing, because youā€™d be one shot instantly. And what does all that mean when weā€™re talking about high level characters with end game gear? Itā€™s means thereā€™s no challenge.