A small question. I just went through my first run of D2R on normal and I actually only had one item drop with magic find on it: a ring for 5 percent.
My question: did Blizzard change how magic find items drop in D2R? I’ve been saving my topazs for socketing, but I don’t ever remember Diablo 2 being this difficult to find items with magic find on them.
I don’t recall there being any announced change in drop rates, and there are low level mf affixes (prefix on amulets, circlets and rings, suffix on amults, boots, circlets, gloves and rings), so it’s surprising you didn’t find more than that.
the most important objective factor in farming is “kill / hour”
and the most important subjective factor in farming is “fun”
for example: a player cant do more than 15 minutes of travincal farming before he gets bored and quit, and the same player can do TZs for 2 hours without even realizing it
about the MF matter, reducing run time by half has the same effect of going from 0 to 145% mf for rares and 175% mf for uniques
after 200% mf the curve of dimishing returns for MF gets more accentuate
after that “break point” of 150-175% mf there isnt a right answer for the question MF vs DPS
getting 5% more rares/uniques is always worth if your average run time increases by just 3%
the opposite is also true, 20% longer runs for 15% more loot isnt worth
Mf on items is magic attribute with certain rarity. Nothing was changed about it. At lvl 20 just gamble heave boots and gloves and you can easily get some with MF eventualy.
You don’t really need magic find in normal anyway. Just keep progressing and finding stuff and you’ll get more. Also it is better to farm fast rather than focus so much on MF.